From a58a34dd4030dbdb682317253596a436aad14d03 Mon Sep 17 00:00:00 2001 From: silvernexus Date: Fri, 12 Mar 2021 01:03:00 +0000 Subject: [PATCH] Add book message that anecdotally describes the use of a Prepare Weapon scroll. git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@22038 282e977c-c81d-0410-88c4-b93c2d0d6712 --- ChangeLog | 5 +++++ messages | 14 +++++++++++--- 2 files changed, 16 insertions(+), 3 deletions(-) diff --git a/ChangeLog b/ChangeLog index f29e742f3..44696e030 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,8 @@ +Add new book message that describes using a Prepare Weapon scroll +as an anecdote of an onlooker. +messages +Daniel Hawkins 2021-03-11 + Utilize new level-scaling attributes for the mimic type. This should rebalance mimics to be an appropriate challenge for the random map level they are on. monster/mimic/mimic.arc diff --git a/messages b/messages index 0ed1bb225..6bfb1fe63 100644 --- a/messages +++ b/messages @@ -12,14 +12,14 @@ # If set then players will keep the message as part of their knowledge when read. # Do NOT reuse identifiers if changing messages. # TITLE : message's title, for knowledge management. Mandatory if -#  the message has an identifier, else unused. +# the message has an identifier, else unused. # CHANCE <chance>: optional chance of the message appearing in a book, relative # to the sum of all chances. 0 or no line means this message will never appear. # TEXT: start of the message's body -# ENDMSG: marks the end of a message's body and message. +# ENDMSG: marks the end of a message's body and message. # QUEST: optional quest internal code and state this message will activate. # Example: "QUEST TempleOfDoom 0>10" will set the quest 'TempleOfDoom' to state 10 -#  if the player didn't yet do it. +# if the player didn't yet do it. # # TEXT must be the last item in a MSG block. # @@ -426,3 +426,11 @@ Travelers refilling their empty bottles at fountains around the world often clai Still, this was not enough reason to sway the fanciful; some claim that fantastic things happen when they 'dip' their empty bottles or other belongings into fountains. ENDMSG +MSG G-034 +TITLE Preparing Weapons +CHANCE 1 +TEXT +Sven opened his pouch and poured diamonds onto the floor beneath his feet. Hundreds, thousands clattered to the floor before my eyes. I had never seen so many gems at once. +Sven, noticing my jaw agape, smiled, and pulled out a scroll. "The gods like their shinies," he quipped, then began to read from the scroll, holding his prized sword high as he chanted the words. +As quickly as they had come, the gems vanished, not into a pouch, but into the beyond. A bright flash of light left me blinking for a few seconds; next I saw, Sven had lowered his sword, admiring the anticipatory sheen it had acquired. +ENDMSG