Commit my leather development from earlier so additional balancing can be performed.

git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19607 282e977c-c81d-0410-88c4-b93c2d0d6712
master
silvernexus 2014-08-27 02:21:52 +00:00
parent f87b4bc61f
commit abe595e849
4 changed files with 24 additions and 2 deletions

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@ -1,4 +1,11 @@
Finally add my leather developments from earlier.
Adjusted tanning bench to be able to hold behemoth's hide
misc/Container/tanbench.arc
monster/troll/Troll/troll.arc
monster/troll/Troll/troll.trs
SilverNexus 2014-08-26
Added new floor archetype for random items in shops.
New face also makes it more apparent in the map editor that
random items will appear on that tile.

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@ -5,7 +5,8 @@ no_pick 1
type 122
material 16
weight 35000
container 350000
# Bumped up to 360 kg to hold behemoth's hide
container 360000
is_cauldron 1
Str 0
value 18000

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@ -1,5 +1,5 @@
Object troll
randomitems giant
randomitems troll_big
race troll
face troll.x11
animation troll

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@ -10,7 +10,21 @@ treasure troll
more
list troll_parts
end
treasure troll_big
list giant_old
more
arch skill_throwing
more
arch t_boulder
nrof 8
more
list troll_parts
chance 10
end
treasureone troll_parts
arch hide_troll
chance 20
more
arch head
chance 80
more