Commit my leather development from earlier so additional balancing can be performed.

git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19607 282e977c-c81d-0410-88c4-b93c2d0d6712
master
silvernexus 2014-08-27 02:21:52 +00:00
parent f87b4bc61f
commit abe595e849
4 changed files with 24 additions and 2 deletions

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@ -1,4 +1,11 @@
Finally add my leather developments from earlier.
Adjusted tanning bench to be able to hold behemoth's hide
misc/Container/tanbench.arc
monster/troll/Troll/troll.arc
monster/troll/Troll/troll.trs
SilverNexus 2014-08-26
Added new floor archetype for random items in shops. Added new floor archetype for random items in shops.
New face also makes it more apparent in the map editor that New face also makes it more apparent in the map editor that
random items will appear on that tile. random items will appear on that tile.

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@ -5,7 +5,8 @@ no_pick 1
type 122 type 122
material 16 material 16
weight 35000 weight 35000
container 350000 # Bumped up to 360 kg to hold behemoth's hide
container 360000
is_cauldron 1 is_cauldron 1
Str 0 Str 0
value 18000 value 18000

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@ -1,5 +1,5 @@
Object troll Object troll
randomitems giant randomitems troll_big
race troll race troll
face troll.x11 face troll.x11
animation troll animation troll

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@ -10,7 +10,21 @@ treasure troll
more more
list troll_parts list troll_parts
end end
treasure troll_big
list giant_old
more
arch skill_throwing
more
arch t_boulder
nrof 8
more
list troll_parts
chance 10
end
treasureone troll_parts treasureone troll_parts
arch hide_troll
chance 20
more
arch head arch head
chance 80 chance 80
more more