Commit my leather development from earlier so additional balancing can be performed.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19607 282e977c-c81d-0410-88c4-b93c2d0d6712master
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f87b4bc61f
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abe595e849
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@ -1,4 +1,11 @@
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Finally add my leather developments from earlier.
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Adjusted tanning bench to be able to hold behemoth's hide
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misc/Container/tanbench.arc
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monster/troll/Troll/troll.arc
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monster/troll/Troll/troll.trs
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SilverNexus 2014-08-26
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Added new floor archetype for random items in shops.
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Added new floor archetype for random items in shops.
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New face also makes it more apparent in the map editor that
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New face also makes it more apparent in the map editor that
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random items will appear on that tile.
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random items will appear on that tile.
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@ -5,7 +5,8 @@ no_pick 1
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type 122
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type 122
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material 16
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material 16
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weight 35000
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weight 35000
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container 350000
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# Bumped up to 360 kg to hold behemoth's hide
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container 360000
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is_cauldron 1
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is_cauldron 1
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Str 0
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Str 0
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value 18000
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value 18000
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@ -1,5 +1,5 @@
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Object troll
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Object troll
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randomitems giant
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randomitems troll_big
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race troll
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race troll
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face troll.x11
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face troll.x11
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animation troll
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animation troll
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@ -10,7 +10,21 @@ treasure troll
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more
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more
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list troll_parts
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list troll_parts
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end
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end
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treasure troll_big
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list giant_old
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more
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arch skill_throwing
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more
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arch t_boulder
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nrof 8
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more
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list troll_parts
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chance 10
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end
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treasureone troll_parts
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treasureone troll_parts
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arch hide_troll
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chance 20
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more
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arch head
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arch head
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chance 80
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chance 80
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more
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more
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