- Fixed discolored pixels.

- Add new depression graphics to support drawing of diagonal channels.  These
  arches support the south edges of the diagonal channels.  Additional tiles
  are needed for the north edges.  The idea behind these graphics are to allow
  depressions to contain rivers or lava streams that are flowing in diagonal
  directions.  Another idea is to make slots that rolling boulders could
  follow.  A map is being developed that uses these graphics.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11747 282e977c-c81d-0410-88c4-b93c2d0d6712
master
kbulgrien 2009-06-02 04:28:34 +00:00
parent a898122933
commit af2db735f2
35 changed files with 152 additions and 0 deletions

44
CHANGES
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@ -1,5 +1,49 @@
Changes for SVN top of tree:
wall/slevel/dlevel_0.base.111.png
wall/slevel/dlevel_1.base.111.png
wall/slevel/dlevel_2.base.111.png
wall/slevel/dlevel_3.base.111.png
wall/slevel/dlevel_4.base.111.png
wall/slevel/dlevel_5.base.111.png
wall/slevel/dlevel_6.base.111.png
wall/slevel/dlevel_7.base.111.png
wall/slevel/dlevel_9.base.111.png: fixed discolored pixels.
Kevin Bulgrien 2009-06-01
wall/slevel/dlevel_7sw.base.111.png
wall/slevel/dlevel_7sw.face
wall/slevel/dlevel_Bse.base.111.png
wall/slevel/dlevel_Bse.face
wall/slevel/dlevel_Bsw.base.111.png
wall/slevel/dlevel_Bsw.face
wall/slevel/dlevel_Dse.base.111.png
wall/slevel/dlevel_Dse.face
wall/slevel/dlevel_se.base.111.png
wall/slevel/dlevel_se.face
wall/slevel/dlevel_seB.base.111.png
wall/slevel/dlevel_seB.face
wall/slevel/dlevel_seD.base.111.png
wall/slevel/dlevel_seD.face
wall/slevel/dlevel_sese.base.111.png
wall/slevel/dlevel_sese.face
wall/slevel/dlevel_sw.base.111.png
wall/slevel/dlevel_sw.face
wall/slevel/dlevel_sw7.base.111.png
wall/slevel/dlevel_sw7.face
wall/slevel/dlevel_swB.base.111.png
wall/slevel/dlevel_swB.face
wall/slevel/dlevel_swsw.base.111.png
wall/slevel/dlevel_swsw.face
wall/slevel/dlevel.arc: Add new depression graphics to support drawing of
diagonal channels. These arches support the south edges of the diagonal
channels. Additional tiles are needed for the north edges. The idea behind
these graphics are to allow depressions to contain rivers or lava streams
that are flowing in diagonal directions. Another idea is to make slots that
rolling boulders could follow. A map is being developed that uses these
graphics.
Kevin Bulgrien 2009-06-01
food/fish.arc: Make the item fishing_pole work (this item is not found on any
map currently). The fish in shallow_sea inventory didn't have harvestable set.
Arvid Norlander 2009-03-04

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@ -82,3 +82,63 @@ name depression
face slevel_F.111
no_pick 1
end
Object dlevel_Bse
name depression
face dlevel_Bse.111
no_pick 1
end
Object dlevel_Dse
name depression
face dlevel_Dse.111
no_pick 1
end
Object dlevel_se
name depression
face dlevel_se.111
no_pick 1
end
Object dlevel_seB
name depression
face dlevel_seB.111
no_pick 1
end
Object dlevel_seD
name depression
face dlevel_seD.111
no_pick 1
end
Object dlevel_sese
name depression
face dlevel_sese.111
no_pick 1
end
Object dlevel_7sw
name depression
face dlevel_7sw.111
no_pick 1
end
Object dlevel_Bsw
name depression
face dlevel_Bsw.111
no_pick 1
end
Object dlevel_sw
name depression
face dlevel_sw.111
no_pick 1
end
Object dlevel_sw7
name depression
face dlevel_sw7.111
no_pick 1
end
Object dlevel_swB
name depression
face dlevel_swB.111
no_pick 1
end
Object dlevel_swsw
name depression
face dlevel_swsw.111
no_pick 1
end

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face dlevel_7sw.111
magicmap grey
visibility 100
end

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face dlevel_Bse.111
magicmap grey
visibility 100
end

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face dlevel_Bsw.111
magicmap grey
visibility 100
end

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face dlevel_Dse.111
magicmap grey
visibility 100
end

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face dlevel_se.111
magicmap grey
visibility 100
end

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face dlevel_seB.111
magicmap grey
visibility 100
end

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face dlevel_seD.111
magicmap grey
visibility 100
end

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face dlevel_sese.111
magicmap grey
visibility 100
end

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face dlevel_sw.111
magicmap grey
visibility 100
end

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face dlevel_sw7.111
magicmap grey
visibility 100
end

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face dlevel_swB.111
magicmap grey
visibility 100
end

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face dlevel_swsw.111
magicmap grey
visibility 100
end