Prevent nonintelligent monsters such as slimes from being charmed.
For now, constructs like golems are still affected, but that may also be something to consider changing in the future. This change prevents charm monster from affecting these monsters, as well as singing and oratory.master
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ChangeLog
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ChangeLog
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@ -1,3 +1,16 @@
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Prevent nonintelligent living monsters from being charmable.
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This includes acid spheres, slimes, blobs, and some others.
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Basically all of these are of race slime.
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Mechanically, these monsters don't have a brain, so they logically cannot be charmed.
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monster/acid/acidsphere.arc
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monster/acid/slimecrawler/slimecrawler.arc
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monster/acid/bpudding.arc
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monster/acid/greenslime.arc
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monster/acid/slime.arc
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monster/misc/blob.arc
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monster/misc/firechest.arc
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Daniel Hawkins 2023-05-01
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Add one_hit to magic missile.
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For server version a763845fa3 or later, this will prevent magic missiles from
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having a magic-bullet-like piercing effect when they overkill enemies. For
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@ -38,4 +38,7 @@ speed 0.01
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anim_speed 1
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exp 100
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one_hit 1
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# It's literally a blob of acid.
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# Charming it would require it to have intellect
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no_mood_change 1
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end
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@ -26,6 +26,7 @@ attacktype 64
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resist_fire -100
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resist_blind 100
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hitback 1
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no_mood_change 1
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end
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Object black_pudding_grow
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name black pudding
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@ -50,6 +51,7 @@ level 7
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attacktype 64
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resist_fire -100
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hitback 1
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no_mood_change 1
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end
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Object black_pudding_split
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name black pudding
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@ -74,4 +76,5 @@ level 7
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attacktype 64
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resist_fire -100
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hitback 1
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no_mood_change 1
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end
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@ -21,4 +21,5 @@ attacktype 64
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hitback 1
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hp 40
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maxhp 40
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no_mood_change 1
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end
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@ -28,4 +28,5 @@ maxhp 5
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level 1
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speed 0.06
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weight 20000
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no_mood_change 1
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end
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@ -30,4 +30,5 @@ resist_cold 50
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resist_physical 40
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resist_acid 90
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resist_blind 80
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no_mood_change 1
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end
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@ -27,4 +27,5 @@ weight 50000
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run_away 100
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pick_up 64
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attacktype 1
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no_mood_change 1
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end
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@ -12,4 +12,5 @@ level 1
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no_pick 1
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resist_fire 100
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direction 0
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no_mood_change 1
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end
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