base archetype for Animate Weapon and Dancing Sword spells -- DAMN
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@142 282e977c-c81d-0410-88c4-b93c2d0d6712master
parent
3f65b304aa
commit
b0e7bc689c
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#define dancingsword_width 24
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#define dancingsword_height 24
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static char dancingsword_bits[] = {
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xdf, 0xff, 0xff, 0xef,
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0xff, 0xff, 0xf7, 0xff, 0xff, 0xfb, 0xff, 0xff, 0xfd, 0xff, 0xff, 0xfe,
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0xff, 0x7f, 0xff, 0xff, 0xbf, 0xff, 0xff, 0xdf, 0xff, 0xff, 0xef, 0xff,
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0xff, 0xf7, 0xff, 0xff, 0xfb, 0xff, 0xff, 0xfd, 0xff, 0xff, 0xfe, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xfb, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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};
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/* XPM */
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static char * dancingsword_111_xpm[] = {
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"24 24 3 1",
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" c None",
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". c #000000",
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"+ c #FFFFFF",
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" ",
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" .. ",
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" .+. ",
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" .+. ",
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" .+. ",
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" .+. ",
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" .+. ",
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" .+. ",
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" .+. ",
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" .+. ",
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" .+. ",
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" .+. ",
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" .+. ",
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" . .+. ",
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" . .+. ",
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" ..+. ",
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" ... ",
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" ...... ",
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" ... ",
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" ... ",
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" .... ",
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" .+. ",
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" .. ",
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" "};
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@ -0,0 +1,10 @@
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#define dancingsword_width 24
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#define dancingsword_height 24
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static char dancingsword_bits[] = {
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0x9f, 0xff, 0xff, 0xef, 0xff, 0xff, 0xf3,
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0xff, 0xff, 0xfd, 0xff, 0x7f, 0xfe, 0xff, 0xbf, 0xff, 0xff, 0xcf, 0xff,
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0xff, 0xf7, 0xff, 0xff, 0xf9, 0xff, 0xff, 0xfe, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfb, 0xff, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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};
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/* XPM */
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static char * dancingsword_112_xpm[] = {
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"24 24 3 1",
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" c None",
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". c #000000",
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"+ c #FFFFFF",
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" ",
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" ",
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" ",
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" ",
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" ...",
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" .++.",
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" ..+.. ",
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" .++. ",
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" ..+.. ",
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" .++. ",
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" ..+.. ",
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" .++. ",
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" . ..+.. ",
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" . .++. ",
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" ..+.. ",
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" .... ",
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" ........ ",
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" ..... ",
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" .+.. ",
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" .. ",
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" ",
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" ",
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" ",
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" "};
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#define dancingsword_width 24
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#define dancingsword_height 24
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static char dancingsword_bits[] = {
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0xff, 0xff, 0xfe,
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0xff, 0x7f, 0xff, 0xff, 0xbf, 0xff, 0xff, 0xbf, 0xff, 0xff, 0xdf, 0xff,
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0xff, 0xef, 0xff, 0xff, 0xef, 0xff, 0xff, 0xf7, 0xff, 0xff, 0xfb, 0xff,
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0xff, 0xfb, 0xff, 0xff, 0xfd, 0xff, 0xff, 0xfe, 0xff, 0xff, 0xfe, 0xff,
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0x7f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf7, 0xff, 0xff, 0xff, 0xff, 0xff,
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};
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/* XPM */
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static char * dancingsword_113_xpm[] = {
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"24 24 3 1",
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" c None",
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". c #000000",
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"+ c #FFFFFF",
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" ",
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" .. ",
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" .+. ",
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" .+. ",
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" .+. ",
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" .+. ",
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" .+. ",
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" .+. ",
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" .+. ",
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" .+. ",
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" .+. ",
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" .+. ",
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" .+. ",
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" .+. ",
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" . .+. ",
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" . .+. ",
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" ..+. ",
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" ... ",
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" ..... ",
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" ... ",
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" .. ",
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" .... ",
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" .+. ",
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" .. "};
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@ -0,0 +1,37 @@
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Object dancingsword
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name dancing sword
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face dancingsword.111
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magicmap grey
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anim
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dancingsword.111
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dancingsword.112
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dancingsword.111
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dancingsword.113
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mina
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monster 1
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Str 15
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Dex 20
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Con 1
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Int 3
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Wis 3
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Pow 0
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Cha 0
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see_invisible 1
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no_pick 1
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flying 1
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weight 15000
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alive 1
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exp 10000
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level 15
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ac -5
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hp 100
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maxhp 100
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wc -5
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dam 20
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speed -0.3
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armour 25
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attacktype 256
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immune 21124792
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protected 4
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editable 1
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end
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