base archetype for Animate Weapon and Dancing Sword spells -- DAMN

git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@142 282e977c-c81d-0410-88c4-b93c2d0d6712
master
damn 1999-09-17 21:25:29 +00:00
parent 3f65b304aa
commit b0e7bc689c
7 changed files with 157 additions and 0 deletions

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#define dancingsword_width 24
#define dancingsword_height 24
static char dancingsword_bits[] = {
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xdf, 0xff, 0xff, 0xef,
0xff, 0xff, 0xf7, 0xff, 0xff, 0xfb, 0xff, 0xff, 0xfd, 0xff, 0xff, 0xfe,
0xff, 0x7f, 0xff, 0xff, 0xbf, 0xff, 0xff, 0xdf, 0xff, 0xff, 0xef, 0xff,
0xff, 0xf7, 0xff, 0xff, 0xfb, 0xff, 0xff, 0xfd, 0xff, 0xff, 0xfe, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xfb, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
};

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/* XPM */
static char * dancingsword_111_xpm[] = {
"24 24 3 1",
" c None",
". c #000000",
"+ c #FFFFFF",
" ",
" .. ",
" .+. ",
" .+. ",
" .+. ",
" .+. ",
" .+. ",
" .+. ",
" .+. ",
" .+. ",
" .+. ",
" .+. ",
" .+. ",
" . .+. ",
" . .+. ",
" ..+. ",
" ... ",
" ...... ",
" ... ",
" ... ",
" .... ",
" .+. ",
" .. ",
" "};

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#define dancingsword_width 24
#define dancingsword_height 24
static char dancingsword_bits[] = {
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0x9f, 0xff, 0xff, 0xef, 0xff, 0xff, 0xf3,
0xff, 0xff, 0xfd, 0xff, 0x7f, 0xfe, 0xff, 0xbf, 0xff, 0xff, 0xcf, 0xff,
0xff, 0xf7, 0xff, 0xff, 0xf9, 0xff, 0xff, 0xfe, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfb, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
};

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/* XPM */
static char * dancingsword_112_xpm[] = {
"24 24 3 1",
" c None",
". c #000000",
"+ c #FFFFFF",
" ",
" ",
" ",
" ",
" ...",
" .++.",
" ..+.. ",
" .++. ",
" ..+.. ",
" .++. ",
" ..+.. ",
" .++. ",
" . ..+.. ",
" . .++. ",
" ..+.. ",
" .... ",
" ........ ",
" ..... ",
" .+.. ",
" .. ",
" ",
" ",
" ",
" "};

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#define dancingsword_width 24
#define dancingsword_height 24
static char dancingsword_bits[] = {
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0xff, 0xff, 0xfe,
0xff, 0x7f, 0xff, 0xff, 0xbf, 0xff, 0xff, 0xbf, 0xff, 0xff, 0xdf, 0xff,
0xff, 0xef, 0xff, 0xff, 0xef, 0xff, 0xff, 0xf7, 0xff, 0xff, 0xfb, 0xff,
0xff, 0xfb, 0xff, 0xff, 0xfd, 0xff, 0xff, 0xfe, 0xff, 0xff, 0xfe, 0xff,
0x7f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf7, 0xff, 0xff, 0xff, 0xff, 0xff,
};

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@ -0,0 +1,30 @@
/* XPM */
static char * dancingsword_113_xpm[] = {
"24 24 3 1",
" c None",
". c #000000",
"+ c #FFFFFF",
" ",
" .. ",
" .+. ",
" .+. ",
" .+. ",
" .+. ",
" .+. ",
" .+. ",
" .+. ",
" .+. ",
" .+. ",
" .+. ",
" .+. ",
" .+. ",
" . .+. ",
" . .+. ",
" ..+. ",
" ... ",
" ..... ",
" ... ",
" .. ",
" .... ",
" .+. ",
" .. "};

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Object dancingsword
name dancing sword
face dancingsword.111
magicmap grey
anim
dancingsword.111
dancingsword.112
dancingsword.111
dancingsword.113
mina
monster 1
Str 15
Dex 20
Con 1
Int 3
Wis 3
Pow 0
Cha 0
see_invisible 1
no_pick 1
flying 1
weight 15000
alive 1
exp 10000
level 15
ac -5
hp 100
maxhp 100
wc -5
dam 20
speed -0.3
armour 25
attacktype 256
immune 21124792
protected 4
editable 1
end