Extract pygmy and pygmy assassin archetypes.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@18161 282e977c-c81d-0410-88c4-b93c2d0d6712master
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Object pygmy
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name Pygmy of the Forest
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face unusual_kobold.111
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animation unusual_kobold
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race Pygmy
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Con 25
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Wis 7
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Int 100
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hp 15000
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maxhp 15000
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exp 400000
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dam 15
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wc -35
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ac -13
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speed 2.0
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level 120
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attacktype 1280
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resist_physical 100
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resist_magic 80
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resist_fire 80
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resist_electricity 80
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resist_cold 80
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resist_confusion 100
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resist_acid 80
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resist_drain 100
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resist_weaponmagic 80
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resist_ghosthit 80
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resist_poison 100
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resist_slow 100
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resist_paralyze 100
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resist_turn_undead 100
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resist_fear 100
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resist_deplete 100
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resist_death 100
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resist_chaos 80
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resist_godpower 80
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resist_holyword 100
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resist_blind 100
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randomitems goblin_parts
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see_invisible 1
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undead 1
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can_use_skill 1
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can_see_in_dark 1
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msg
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@match *
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The Pygmy doesn't answer back...instead it gives you the evil eye.
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endmsg
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monster 1
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move_type walk
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sleep 1
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Str 30
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Dex 30
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no_pick 1
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alive 1
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carrying 6000
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is_animated 1
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end
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Object pygmy_assassin
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name Pygmy Assassin
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face unusual_kobold.111
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animation unusual_kobold
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race Pygmy
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Wis 10
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Int 100
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exp 1000
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dam 150
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wc -100
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speed 5.0
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level 120
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attacktype 1280
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resist_physical 100
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resist_magic 25
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resist_fire 50
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resist_electricity 75
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resist_cold 75
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resist_confusion 100
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resist_acid 25
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resist_drain 100
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resist_poison 100
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resist_slow 100
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resist_paralyze 100
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resist_turn_undead 100
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resist_fear 100
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resist_deplete 100
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resist_death 100
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resist_chaos 25
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resist_godpower 25
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resist_holyword 100
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resist_blind 100
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glow_radius 4
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see_invisible 1
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can_use_skill 1
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can_see_in_dark 1
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one_hit 1
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monster 1
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move_type walk
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sleep 1
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Str 30
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Dex 30
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Con 100
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no_pick 1
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alive 1
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hp 10000
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maxhp 10000
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ac -15
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carrying 6000
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weight 30000
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is_animated 1
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end
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