Add level-scaling attributes to mimic.
Requires r22036 to function correctly. git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@22037 282e977c-c81d-0410-88c4-b93c2d0d6712master
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@ -1,3 +1,8 @@
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Utilize new level-scaling attributes for the mimic type.
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This should rebalance mimics to be an appropriate challenge for the random map level they are on.
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monster/mimic/mimic.arc
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Daniel Hawkins 2021-03-11
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New art for deposit box in the cavalier perspective.
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Shifted old art to classic face set.
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misc/Container/close_dbox.base.111.png
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@ -5,15 +5,28 @@ Object mimic
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face chest_1.111
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type 162
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name chest
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hp 1000
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maxhp 1000
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dam 32
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ac -10
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# Base stats for what a level 0 mimic would be
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hp 100
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maxhp 100
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dam 20
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ac 10
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wc 5
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exp 500
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speed 0.1
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# Adjustments for the level provided (either map difficulty or arch level)
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ac_per_level -0.5
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wc_per_level -0.5
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dam_per_level 2
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hp_per_level 100
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xp_per_level 1000
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speed_per_level 0.01
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# These are set to 1 when the mimic is activated.
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alive 0
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monster 0
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# Static stuff -- unchanged across all mimic of this type
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Con 5
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move_type walk
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run_away 0
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level 25
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material 18
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resist_physical 50
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resist_magic 100
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@ -28,8 +41,6 @@ resist_paralyze -10
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resist_fear 100
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resist_death 100
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resist_confusion 50
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exp 7500
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speed 0.3
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value 50
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weight 50000
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identified 1
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