Add level-scaling attributes to mimic.

Requires r22036 to function correctly.

git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@22037 282e977c-c81d-0410-88c4-b93c2d0d6712
master
silvernexus 2021-03-11 23:03:09 +00:00
parent e77b09e1d8
commit bfb9047dcd
2 changed files with 23 additions and 7 deletions

View File

@ -1,3 +1,8 @@
Utilize new level-scaling attributes for the mimic type.
This should rebalance mimics to be an appropriate challenge for the random map level they are on.
monster/mimic/mimic.arc
Daniel Hawkins 2021-03-11
New art for deposit box in the cavalier perspective.
Shifted old art to classic face set.
misc/Container/close_dbox.base.111.png

View File

@ -5,15 +5,28 @@ Object mimic
face chest_1.111
type 162
name chest
hp 1000
maxhp 1000
dam 32
ac -10
# Base stats for what a level 0 mimic would be
hp 100
maxhp 100
dam 20
ac 10
wc 5
exp 500
speed 0.1
# Adjustments for the level provided (either map difficulty or arch level)
ac_per_level -0.5
wc_per_level -0.5
dam_per_level 2
hp_per_level 100
xp_per_level 1000
speed_per_level 0.01
# These are set to 1 when the mimic is activated.
alive 0
monster 0
# Static stuff -- unchanged across all mimic of this type
Con 5
move_type walk
run_away 0
level 25
material 18
resist_physical 50
resist_magic 100
@ -28,8 +41,6 @@ resist_paralyze -10
resist_fear 100
resist_death 100
resist_confusion 50
exp 7500
speed 0.3
value 50
weight 50000
identified 1