From c69e3ca46072e6f96c49e6aa48a34d93cbd643d0 Mon Sep 17 00:00:00 2001 From: cavesomething Date: Mon, 3 Oct 2005 17:10:27 +0000 Subject: [PATCH] patch #1311199 by sacq to fix many typos and grammos in race descriptions git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3767 282e977c-c81d-0410-88c4-b93c2d0d6712 --- player/race/fireborn.arc | 6 +++--- player/race/pl_dragon.arc | 41 ++++++++++++++++++------------------ player/race/pl_half_orc.arc | 16 +++++++------- player/race/quetzalcoatl.arc | 29 +++++++++++++------------ player/race/serpentman.arc | 26 ++++++++++++----------- player/race/troll_player.arc | 24 +++++++++++---------- player/race/wraithp.arc | 22 +++++++++---------- skills/README | 4 ++-- 8 files changed, 87 insertions(+), 81 deletions(-) diff --git a/player/race/fireborn.arc b/player/race/fireborn.arc index 9bb96847a..cb81a3eae 100644 --- a/player/race/fireborn.arc +++ b/player/race/fireborn.arc @@ -6,10 +6,10 @@ face fireborn.111 color_fg red msg Legends say that fireborn are sparks struck -off the anvil of creation which had life and -spirit, and after time, mind. Those who +off the anvil of creation, with life and +spirit, and eventually mind. Those who research magic think that they are relatives -of some kind to will 'o the wisps. An +of some kind to will o' the wisps. An observer seeing one for the first time would see a strangely intelligent vortex of flame somehow carrying items without burning diff --git a/player/race/pl_dragon.arc b/player/race/pl_dragon.arc index 40e8023b0..dd35d7545 100644 --- a/player/race/pl_dragon.arc +++ b/player/race/pl_dragon.arc @@ -4,27 +4,28 @@ race dragon randomitems dragon_player_items face pl_dragon_r.151 msg -Dragons are completely different to any -other race. Their vast size and bizarre -body prevents them from wearing both armour -or weapons. Dragons disdain these human tools -anyways. Instead, they are gifted with the -ability to evlove and grow stronger by eating +Dragons are completely different to any other +race. Their vast size and bizarre body +prevents them both from wearing armour and +wielding weapons -- tools that they disdain +anyway. Instead, they are gifted with the +ability to evolve and grow stronger by eating the flesh of their defeated foes. -Over the years, the dragonhide will harden -and it can provide better protection than -the best armour. Instead of wielding a weapon, -they use their sharp and lethal claws in combat. -Moreover, dragons have a natural talent for -magic and particularly spellcasting. -Dragons are very interested in the lore of the -elements and usually choose to specialize. -While focusing their metabolism on a certain -element, they can gain various new abilities - -including new spells, enhanced claws and more. -Eventually, a dragon is able to evlove from -the hatchling stage into a grown-up terrifying -ancient dragon. +Over the years, their dragonhide hardens and +it can provide better protection than the +best armour. Instead of wielding weapons, +they use their sharp and lethal claws in +combat. Moreover, dragons have a natural +talent for magic. +Dragons are very interested in the lore of +the elements and usually choose to +specialize. While focusing their metabolism +on a certain element, they can gain various +new abilities - including new spells, +enhanced claws and more. Eventually, a +dragon is able to evolve from the hatchling +stage into a grown-up terrifying ancient +dragon. endmsg animation pl_dragon_r is_animated 1 diff --git a/player/race/pl_half_orc.arc b/player/race/pl_half_orc.arc index 0b50e179c..647c90822 100644 --- a/player/race/pl_half_orc.arc +++ b/player/race/pl_half_orc.arc @@ -3,14 +3,14 @@ name half orc randomitems half_orc_player_items face pl_half_orc.151 msg -Half-Orc's are usually the product of rape -or slavery or some unpleasantness of some -sort. They look it too: Half-Orcs are rather -ugly. On average, they're stronger, a bit -quicker, and hardier than humans, but also -dumb and impious, and unmagical. They're -resistant to poison and can see in the dark, -and every half-orc seems to know how to steal. +Half-Orcs are usually the product of rape or +slavery or some unpleasantness of some sort. +They look it too: Half-Orcs are rather ugly. +On average, they're stronger, a bit quicker, +and hardier than humans, but also stupid, +impious, and unmagical. They're resistant to +poison and can see in the dark, and every +half-orc seems to know how to steal. endmsg anim pl_half_orc.111 diff --git a/player/race/quetzalcoatl.arc b/player/race/quetzalcoatl.arc index bbabc2c1c..7808e397a 100644 --- a/player/race/quetzalcoatl.arc +++ b/player/race/quetzalcoatl.arc @@ -9,7 +9,7 @@ bird, human, and a dash of the divine. They are able to manipulate objects with their claws. They are amazingly strong, very quick, and amazingly hardy, but quite stupid and -impious (despite the dash of divinity). +impious (despite the dash of divinity). However, they are strongly magical in nature and usually have a vast reservoir of mana with which to cast any spell they're not too @@ -17,19 +17,20 @@ stupid to learn. Often, they're only able to grasp one basic fire spell. Their strongly draconic nature immures them to fire and helps them with fire spells, but -they are vulnerable to cold and -They can grasp weapons, but their bizarre body -shape prevents them from using armour, helmets, -and other items of apparel usually intended for -bipedal creatures with two arms and two legs -and a head. Their inability to use armour comes -back to haunt them when they compare themselves -with other races: highly enchanted armour is -usually more beneficial than dragonhide! The -wings come in handy: they can use them to -'levitate', and their hide gets thicker as they -gain power, compensating them somewhat for not -being able to use armour. +they are vulnerable to cold. +They can grasp weapons, but their bizarre +body shape prevents them from using armour, +helmets, and other items of apparel usually +intended for bipedal creatures with two arms +and two legs and a head. Their inability to +use armour comes back to haunt them when they +compare themselves with other races: highly +enchanted armour is usually more beneficial +than dragonhide! The wings come in handy: +they can use them to 'levitate', and their +hide gets thicker as they gain power, +compensating them somewhat for not being able +to use armour. endmsg anim quetzalcoatl.131 diff --git a/player/race/serpentman.arc b/player/race/serpentman.arc index a1a2acf15..ba8d95cf4 100644 --- a/player/race/serpentman.arc +++ b/player/race/serpentman.arc @@ -4,18 +4,20 @@ race reptile randomitems serpentman_player_items face serpentman.131 msg -The Serpentman adventure is a rare breed. Few serpentmen -ever leaves the swamps, as they are not well adjusted for -human society. Their heads and feet are not shaped properly -to use boots or helmets made for humanoid folk, but their -unsual build gave rise to a cultural habit of wearing pieces -of bracelet- and ring-like jewelry on their tails. -They possess a tough hide and strong legs which enable them to -leap further than most folks. Their nasty claws can also double -as weapons - -They are only partially warm-blooded, and are as a result somewhat -susceptible to cold. +The Serpentman adventurer is a rare breed. +Few Serpentmen ever leave the swamps, as they +are not well adjusted for human society. +Their heads and feet are not shaped properly +to use boots or helmets made for humanoid +folk, but their unsual build gave rise to a +cultural habit of wearing pieces of bracelet- +and ring-like jewelry on their tails. +They possess a tough hide and strong legs +which enable them to leap further than most +folks. Their nasty claws can also double as +weapons. +They are only partially warm-blooded, and are +as a result somewhat susceptible to cold. endmsg anim serpentman.111 diff --git a/player/race/troll_player.arc b/player/race/troll_player.arc index 39f62ad42..e5dd8b697 100644 --- a/player/race/troll_player.arc +++ b/player/race/troll_player.arc @@ -4,18 +4,20 @@ race troll randomitems troll_player_items face troll_p.151 msg -A Troll is a nasty creature, usually: a scion -of Gnarg. They have amazing strength and amazing -hardiness, but they're a bit clumsy, very stupid, -impious, and bad at handling and obtaining magic. -They heal with amazing rapidity and can see in -the dark. Because of the above attributes, they're -great in any fight. Well, they're great until -someone waves torches at them: fire presents great +Trolls are usually nasty creatures: a scion +of Gnarg. They have amazing strength and +amazing hardiness, but they're a bit clumsy, +very stupid, impious, and bad at handling and +obtaining magic. They heal with amazing +rapidity and can see in the dark. Because of +the above attributes, they're great in any +fight. Well, they're great until someone +waves torches at them: fire presents great peril to trolls. -Most trolls are destroyed on sight by civilized -people: but a few have proved deserving of tolerance -and are permitted to enter cities. +Most trolls are destroyed on sight by +civilized people: but a few have proved +deserving of tolerance and are permitted to +enter cities. endmsg anim troll_p.111 diff --git a/player/race/wraithp.arc b/player/race/wraithp.arc index 33766beac..d31356b65 100644 --- a/player/race/wraithp.arc +++ b/player/race/wraithp.arc @@ -4,21 +4,21 @@ race undead randomitems wraith_player_items face wraithp.151 msg -A Wraith is a spirit which has made an evil +A Wraith is a spirit that has made an evil bargain in order to persist after natural death, or been forced involuntarily into its -new undead state. This transformation frees -them of the limits of a natural lifespan, -and grants them immunity to diseases, poison, -and loss of lifeforce. Wraith's also need -feel little fear of cold, and they can see -well in the dark. +current undead state. This transformation +frees them of the limits of a natural +lifespan, and grants them immunity to +diseases, poison, and loss of lifeforce. +Wraiths also need feel little fear of cold, +and they can see well in the dark. A Wraith's corporeal form has terrible vulnerabilities: Fire and most godpower are -dangerous to Wraiths. Their tenuous form makes -them quick, and somewhat harder to hit, but -also weaker and less hardy. -Wraith's have a strong affinity to magic, +dangerous to Wraiths. Their tenuous form +makes them quick, and somewhat hard to hit, +but also weaker and less hardy. +Wraiths have a strong affinity to magic, especially cold spells, and are very strong spellcasters. However, they cannot use fire spells for fear of self-destruction. diff --git a/skills/README b/skills/README index 2fbd261f6..af335f6fd 100644 --- a/skills/README +++ b/skills/README @@ -6,6 +6,6 @@ Note that some number of skill tools are located with the player/class diretories. See the doc/Developers/skills for more information on what -the values here mean. The file as details what it takes to add -a new skill to the game. +the values here mean. The file has details on what it takes +to add a new skill to the game.