Modify the building archetype and treasurelist to make dark wood floors

appear more often in Brest and Pup Land build shops.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5903 282e977c-c81d-0410-88c4-b93c2d0d6712
master
eracc 2007-03-26 23:02:30 +00:00
parent 551d0985eb
commit cd56400343
2 changed files with 33 additions and 1 deletions

View File

@ -60,6 +60,17 @@ auto_apply 1
randomitems shop_building_east
editable 64
end
Object shop_building_pupland
name tiles
is_floor 1
face shop_building.111
no_pick 1
no_magic 1
type 68
auto_apply 1
randomitems shop_building_pupland
editable 64
end
Object building_woodfloor
name Wood floor material
nrof 1

View File

@ -93,13 +93,30 @@ treasureone shop_building_east
list building_material_stonewall_east
chance 20
end
treasureone shop_building_pupland
arch building_builder
chance 2
more
arch building_destroyer
chance 2
more
list building_material
chance 78
more
list building_material_floor_pupland
chance 20
end
##For areas like scorn area, sells DWall
treasureone building_material_stonewall_norm
arch building_wall2
end
##For brest area, sells Red Cwall rather then DWall
# Added dark wood floor here too rather than create a whole new list for
# dark floors in Brest (Gene Alexander)
treasureone building_material_stonewall_fant
arch building_wall4
more
arch building_woodfloor2
end
##For navar area, sells West Cwall rather then DWall
treasureone building_material_stonewall_west
@ -113,4 +130,8 @@ treasureone building_material_stonewall_east
arch building_wall5
chance 50
end
## Dark wood floor is more likely in pupland (Gene Alexander)
treasureone building_material_floor_pupland
arch building_woodfloor2
chance 50
end