Modify the building archetype and treasurelist to make dark wood floors
appear more often in Brest and Pup Land build shops. git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5903 282e977c-c81d-0410-88c4-b93c2d0d6712master
parent
551d0985eb
commit
cd56400343
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@ -60,6 +60,17 @@ auto_apply 1
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randomitems shop_building_east
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editable 64
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end
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Object shop_building_pupland
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name tiles
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is_floor 1
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face shop_building.111
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no_pick 1
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no_magic 1
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type 68
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auto_apply 1
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randomitems shop_building_pupland
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editable 64
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end
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Object building_woodfloor
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name Wood floor material
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nrof 1
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@ -93,13 +93,30 @@ treasureone shop_building_east
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list building_material_stonewall_east
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chance 20
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end
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treasureone shop_building_pupland
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arch building_builder
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chance 2
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more
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arch building_destroyer
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chance 2
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more
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list building_material
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chance 78
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more
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list building_material_floor_pupland
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chance 20
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end
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##For areas like scorn area, sells DWall
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treasureone building_material_stonewall_norm
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arch building_wall2
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end
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##For brest area, sells Red Cwall rather then DWall
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# Added dark wood floor here too rather than create a whole new list for
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# dark floors in Brest (Gene Alexander)
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treasureone building_material_stonewall_fant
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arch building_wall4
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more
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arch building_woodfloor2
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end
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##For navar area, sells West Cwall rather then DWall
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treasureone building_material_stonewall_west
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@ -113,4 +130,8 @@ treasureone building_material_stonewall_east
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arch building_wall5
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chance 50
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end
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## Dark wood floor is more likely in pupland (Gene Alexander)
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treasureone building_material_floor_pupland
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arch building_woodfloor2
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chance 50
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end
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