diff --git a/ChangeLog b/ChangeLog index 4a55480bf..b70612f1b 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,9 @@ +Updated docs pointers and added more relevant info. Axed some deprecated info. +Patch https://sourceforge.net/p/crossfire/patches/392/ +README +treasures.trs +DraugTheWhopper + New art for corpse. This should be easier to use as a base for making different corpse images for goblins, angels, etc. Moved old image to classic image set. diff --git a/README b/README index 86f6dc0a0..113635a94 100644 --- a/README +++ b/README @@ -4,6 +4,15 @@ Crossfire Development Team :numbered: :toc: +Introduction +------------ +This file contains general design notes about archetypes and faces. For more +technical details about how archetypes are handled inside the engine, see +'server/doc/Developers/objects' and 'server/doc/Developers/objects.dox'. + +Some bits of info like types and subtypes are defined in +'server/include/object.h'. + Item Attributes --------------- Correctly choosing item attributes is key to maintaining balance and fun. @@ -15,14 +24,23 @@ Values are given in integer silver coins. Weight ~~~~~~ Weights are given in integer grams, and should resemble those of real-life -counterparts to objects. Players should be able to carry at most 100 kg -(with limited exceptions for creatures such as dragons). Until this change -is implemented in the game itself, weight values should be multiplied by -ten. For example, an apple with a real-world weight of 0.1 kg should have a -weight value of 1000 in the archetype file. +counterparts to objects. You may find some objects do not follow this closely, +so examine similar objects to better judge what weight to set. For extremely +bulky objects, you can increase the weight a bit to simulate the difficulty of +carrying large objects. -Pixmaps +At one time, it was theorized that players would have a weight limit of about +100kg, but currently the balance is pretty far from this. +--DraugTheWhopper 4/20/2021 + +Images ------- +Images should generally be stored in PNG, optionally with indexed color. +You may find that server or clients still support XBM or XPM, but these are +considered deprecated. + +Pixmap support (deprecated) +~~~~~~~~~~~~~~~~~~~~~~~~~~~ The color bitmap files use the XPM library (called xpm-3.4f on most ftp sites. A later version may be out now.) diff --git a/treasures.trs b/treasures.trs index 79b4a6af8..6c227a368 100644 --- a/treasures.trs +++ b/treasures.trs @@ -7,8 +7,8 @@ # re-linking and generation of only 1 item on that list. This does away # with the treasure lists from being embedded in the program. # -# See the file doc/crossfire.doc for information on the format of this -# file +# See the file server/doc/Developers/treasure_list.dox for information on the +# format of this file # # #NOTE: GOD treasure lists have been moved out to the arches