Add lore information for para-elementals.
Made sure to at least mention Julio, the elemental researcher already established in lore, for each of them.master^2
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@ -18,4 +18,9 @@ speed -0.5
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exp 1100
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weight 200
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level 7
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lore
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One of the four "pure" para-elementals, air para-elementals are the basic manifestation of the air element.
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Julio's work details the creation of air elementals of many varieties, rigorously delineating para-elementals from other elementals and carefully noting the different processes to create each.
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Air para-elementals lack a trivializing weakness, and sport an electric immunity to their benefit. One of the fastest para-elementals, air para-elementals can rack up blows quickly against an unsuspecting foe.
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endlore
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end
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@ -18,4 +18,9 @@ weight 100000
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level 7
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resist_cold 100
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attacktype 16
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lore
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One of the four "pure" para-elementals, earth para-elementals are the basic manifestation of the earth element.
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Julio's work details the creation of earth elementals of many varieties, rigorously delineating para-elementals from other elementals and carefully noting the different processes to create each.
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Earth para-elementals lack a trivializing weakness, but only hold a cold immunity to their benefit. They hit fairly hard, and are more durable than most other para-elementals, and as such are one of the harder para-elementals to engage in melee combat.
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endlore
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end
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@ -19,4 +19,9 @@ level 7
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speed -0.35
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exp 1200
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weight 200
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lore
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One of the four "pure" para-elementals, fire para-elementals are the basic manifestation of the fire element.
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Julio's work details the creation of fire elementals of many varieties, rigorously delineating para-elementals from other elementals and carefully noting the different processes to create each.
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Fire para-elementals lack a trivializing weakness, but only hold an obvious fire immunity to their benefit.
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endlore
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end
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@ -20,4 +20,10 @@ resist_cold 100
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resist_confusion 100
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attacktype 16
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resist_fire -100
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lore
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Ice para-elementals are a hybrid elemental; part water, part air.
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Like other elementals, it is unclear why they hold such hostility toward adventurers, but they seem to attack adventurers and researchers on sight. As such, knowledge of their formation is limited.
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Julio, the researcher who lived in Darcap from 6795 EK to 6813 EK, did not determine the process of the creation of hybrid elementals, and no one has yet extended his work to do so.
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If facing an ice para-elemental, heating it up will liquify it's bindings, causing it to disperse.
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endlore
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end
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@ -19,4 +19,10 @@ level 7
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speed -0.35
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exp 1200
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weight 50000
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lore
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Lava para-elementals are a hybrid elemental; part earth, part fire.
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Like other elementals, it is unclear why they hold such hostility toward adventurers, but they seem to attack adventurers and researchers on sight. As such, knowledge of their formation is limited.
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Julio, the researcher who lived in Darcap from 6795 EK to 6813 EK, did not determine the process of the creation of hybrid elementals, and no one has yet extended his work to do so.
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If facing a lava para-elemental, cooling it down will destroy the bindings that hold the elemental together, causing it to unravel.
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endlore
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end
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@ -19,4 +19,10 @@ level 7
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resist_fire 100
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resist_electricity 100
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attacktype 8
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lore
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Lightning para-elementals are a hybrid elemental; part air, part fire.
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Like other elementals, it is unclear why they hold such hostility toward adventurers, but they seem to attack adventurers and researchers on sight. As such, knowledge of their formation is limited.
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Julio, the researcher who lived in Darcap from 6795 EK to 6813 EK, did not determine the process of the creation of hybrid elementals, and no one has yet extended his work to do so.
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If facing a lightning para-elemental, it possesses no trivializing weaknesses, and boasts two immunities: electricity and fire. Quick and evasive, lightning para-elementals are harder to hit than the average para-elemental. Surprisingly, they lack the concentrated harm of magic lightning.
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endlore
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end
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@ -19,4 +19,10 @@ level 7
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resist_cold 100
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attacktype 1
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resist_fire -100
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lore
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Mud para-elementals are a hybrid elemental; part earth, part water.
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Like other elementals, it is unclear why they hold such hostility toward adventurers, but they seem to attack adventurers and researchers on sight. As such, knowledge of their formation is limited.
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Julio, the researcher who lived in Darcap from 6795 EK to 6813 EK, did not determine the process of the creation of hybrid elementals, and no one has yet extended his work to do so.
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If facing a mud para-elemental, heating it up will fray it's bindings, causing it to perish.
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endlore
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end
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@ -19,4 +19,9 @@ level 7
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resist_confusion 100
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attacktype 1
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resist_cold -100
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lore
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One of the four "pure" para-elementals, water para-elementals are the basic manifestation of the water element.
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Julio's work details the creation of water elementals of many varieties, rigorously delineating para-elementals from other elementals and carefully noting the different processes to create each.
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When facing a water para-elemental, cooling it down causes it's elemental bindings to rupture, dissipating it.
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endlore
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end
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