Apply patch 1394861 - fixes magic walls so they properly propogate.
MSW 2006-01-01 git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4256 282e977c-c81d-0410-88c4-b93c2d0d6712master
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df32cbb994
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db0a972f20
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@ -19,4 +19,5 @@ dam_modifier 3
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maxsp 8
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attacktype 16
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range 2
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no_pass 1
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end
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@ -27,4 +27,5 @@ magic bullets, as per the magic bullet spell.
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The bullet wall itself can be torn down, and
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will eventually expire on its own.
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endmsg
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no_pass 1
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end
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@ -28,4 +28,5 @@ most notably bullets and bolts. Thus, it can
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be used to be able to fire a spell around a
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corner, or direct a spell back at the caster.
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endmsg
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no_pass 1
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end
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@ -28,4 +28,5 @@ normal fireballs. The wall can be torn down
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by creatures, and will eventually expire of
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its own accord.
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endmsg
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no_pass 1
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end
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@ -28,4 +28,5 @@ direction the spell is cast. The wall can be
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torn down by creatures, and will eventually
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expire of its own accord.
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endmsg
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no_pass 1
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end
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@ -27,4 +27,5 @@ affected area. Counterwalls can be useful to
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constantly neutralize spell effects. The
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counterwall itself has a finite duration.
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endmsg
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no_pass 1
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end
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@ -21,4 +21,5 @@ maxsp 8
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attacktype 18
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range 2
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range_modifier 12
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no_pass 1
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end
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@ -19,4 +19,5 @@ duration 100
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duration_modifier 1
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maxsp 20
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range 0
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no_pass 1
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end
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@ -18,4 +18,5 @@ duration_modifier 2
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maxgrace 50
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range 2
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range_modifier 13
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no_pass 1
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end
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