Apply patch 1394861 - fixes magic walls so they properly propogate.

MSW 2006-01-01


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4256 282e977c-c81d-0410-88c4-b93c2d0d6712
master
mwedel 2006-01-02 06:44:13 +00:00
parent df32cbb994
commit db0a972f20
9 changed files with 9 additions and 0 deletions

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@ -19,4 +19,5 @@ dam_modifier 3
maxsp 8
attacktype 16
range 2
no_pass 1
end

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@ -27,4 +27,5 @@ magic bullets, as per the magic bullet spell.
The bullet wall itself can be torn down, and
will eventually expire on its own.
endmsg
no_pass 1
end

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@ -28,4 +28,5 @@ most notably bullets and bolts. Thus, it can
be used to be able to fire a spell around a
corner, or direct a spell back at the caster.
endmsg
no_pass 1
end

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@ -28,4 +28,5 @@ normal fireballs. The wall can be torn down
by creatures, and will eventually expire of
its own accord.
endmsg
no_pass 1
end

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@ -28,4 +28,5 @@ direction the spell is cast. The wall can be
torn down by creatures, and will eventually
expire of its own accord.
endmsg
no_pass 1
end

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@ -27,4 +27,5 @@ affected area. Counterwalls can be useful to
constantly neutralize spell effects. The
counterwall itself has a finite duration.
endmsg
no_pass 1
end

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@ -21,4 +21,5 @@ maxsp 8
attacktype 18
range 2
range_modifier 12
no_pass 1
end

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@ -19,4 +19,5 @@ duration 100
duration_modifier 1
maxsp 20
range 0
no_pass 1
end

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@ -18,4 +18,5 @@ duration_modifier 2
maxgrace 50
range 2
range_modifier 13
no_pass 1
end