From dffe2d0a695f8bcc1c01b6f2fd813980161f3d3b Mon Sep 17 00:00:00 2001 From: akirschbaum Date: Fri, 26 Sep 2008 21:57:00 +0000 Subject: [PATCH] Fix typos. git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@9930 282e977c-c81d-0410-88c4-b93c2d0d6712 --- ground/oil_sea.arc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/ground/oil_sea.arc b/ground/oil_sea.arc index 5f9c5058b..62cd26992 100644 --- a/ground/oil_sea.arc +++ b/ground/oil_sea.arc @@ -25,9 +25,9 @@ is_floor 1 end Object oil_sea_ultra_viscous -#So thick you can almost walk on it (To be used where on needs walk-on-able/nonblocking oil) +#So thick you can almost walk on it (To be used where one needs walk-on-able/nonblocking oil) #(ex: some random maps). For most applications you should use the regular oil_sea -#which will be swimable as water is (but much slower swiming ofcourse) +#which will be swimmable as water is (but much slower swimming of course) face oil_sea.111 anim oil_sea.111