Fix mismatch of default big_demon tile faces. Gridarta and other non-animated systems will render them correctly now.

git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@20257 282e977c-c81d-0410-88c4-b93c2d0d6712
master
silvernexus 2016-05-17 21:43:28 +00:00
parent b258cb2127
commit e03af4b30b
1 changed files with 6 additions and 6 deletions

View File

@ -45,7 +45,7 @@ end
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Object big_demon_2
name big demon
face big_demon.x31
face big_demon.x71
animation big_demon
monster 1
move_type walk
@ -56,7 +56,7 @@ end
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Object big_demon_3
name big demon
face big_demon.x31
face big_demon.x71
animation big_demon
monster 1
move_type walk
@ -67,7 +67,7 @@ end
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Object big_demon_4
name big demon
face big_demon.x31
face big_demon.x71
animation big_demon
monster 1
move_type walk
@ -78,7 +78,7 @@ end
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Object big_demon_5
name big demon
face big_demon.x31
face big_demon.x71
animation big_demon
monster 1
move_type walk
@ -90,7 +90,7 @@ end
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Object big_demon_6
name big demon
face big_demon.x31
face big_demon.x71
animation big_demon
monster 1
move_type walk
@ -102,7 +102,7 @@ end
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Object big_demon_7
name big demon
face big_demon.x31
face big_demon.x71
animation big_demon
monster 1
move_type walk