Fix mismatch of default big_demon tile faces. Gridarta and other non-animated systems will render them correctly now.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@20257 282e977c-c81d-0410-88c4-b93c2d0d6712master
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@ -45,7 +45,7 @@ end
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Object big_demon_2
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Object big_demon_2
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name big demon
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name big demon
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face big_demon.x31
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face big_demon.x71
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animation big_demon
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animation big_demon
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monster 1
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monster 1
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move_type walk
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move_type walk
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@ -56,7 +56,7 @@ end
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Object big_demon_3
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Object big_demon_3
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name big demon
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name big demon
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face big_demon.x31
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face big_demon.x71
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animation big_demon
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animation big_demon
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monster 1
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monster 1
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move_type walk
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move_type walk
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@ -67,7 +67,7 @@ end
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Object big_demon_4
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Object big_demon_4
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name big demon
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name big demon
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face big_demon.x31
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face big_demon.x71
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animation big_demon
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animation big_demon
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monster 1
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monster 1
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move_type walk
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move_type walk
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@ -78,7 +78,7 @@ end
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Object big_demon_5
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Object big_demon_5
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name big demon
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name big demon
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face big_demon.x31
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face big_demon.x71
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animation big_demon
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animation big_demon
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monster 1
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monster 1
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move_type walk
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move_type walk
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@ -90,7 +90,7 @@ end
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Object big_demon_6
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Object big_demon_6
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name big demon
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name big demon
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face big_demon.x31
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face big_demon.x71
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animation big_demon
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animation big_demon
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monster 1
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monster 1
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move_type walk
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move_type walk
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@ -102,7 +102,7 @@ end
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Object big_demon_7
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Object big_demon_7
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name big demon
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name big demon
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face big_demon.x31
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face big_demon.x71
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animation big_demon
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animation big_demon
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monster 1
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monster 1
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move_type walk
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move_type walk
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