Adjusting the resistances of player races, in regard
of the new PR-system. In general, vulnerabilities are much lower since more severe. I also removed some small paralyze/draining vulns because they would be very nasty. git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@583 282e977c-c81d-0410-88c4-b93c2d0d6712master
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55a83fa5d6
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@ -33,11 +33,8 @@ Cha -2
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Pow 7
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resist_fire 100
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resist_poison 100
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resist_cold -100
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resist_drain -100
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resist_ghosthit -100
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resist_cold -30
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resist_ghosthit -50
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editable 0
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end
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Object fireborn_player_force
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@ -32,9 +32,6 @@ Wis -8
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Int -8
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Pow 6
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resist_fire 100
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resist_cold -100
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resist_paralyze -100
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resist_cold -30
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editable 0
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end
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@ -30,8 +30,7 @@ Int -5
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Wis -2
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Pow -2
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Cha -4
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resist_fire -100
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resist_fire -30
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path_repelled 2
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editable 0
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magicmap blue
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@ -24,14 +24,11 @@ can_see_in_dark 1
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can_use_armour 1
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can_use_weapon 1
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attacktype 17
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resist_fire -100
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resist_fire -40
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resist_drain 100
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resist_ghosthit 100
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resist_poison 100
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resist_cold 30
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path_attuned 4
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path_denied 2
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Str -3
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