Adjusting the resistances of player races, in regard

of the new PR-system.

In general, vulnerabilities are much lower since more
severe. I also removed some small paralyze/draining
vulns because they would be very nasty.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@583 282e977c-c81d-0410-88c4-b93c2d0d6712
master
avogl 2000-12-14 04:11:55 +00:00
parent 55a83fa5d6
commit e7c1a1428a
4 changed files with 5 additions and 15 deletions

View File

@ -33,11 +33,8 @@ Cha -2
Pow 7
resist_fire 100
resist_poison 100
resist_cold -100
resist_drain -100
resist_ghosthit -100
resist_cold -30
resist_ghosthit -50
editable 0
end
Object fireborn_player_force

View File

@ -32,9 +32,6 @@ Wis -8
Int -8
Pow 6
resist_fire 100
resist_cold -100
resist_paralyze -100
resist_cold -30
editable 0
end

View File

@ -30,8 +30,7 @@ Int -5
Wis -2
Pow -2
Cha -4
resist_fire -100
resist_fire -30
path_repelled 2
editable 0
magicmap blue

View File

@ -24,14 +24,11 @@ can_see_in_dark 1
can_use_armour 1
can_use_weapon 1
attacktype 17
resist_fire -100
resist_fire -40
resist_drain 100
resist_ghosthit 100
resist_poison 100
resist_cold 30
path_attuned 4
path_denied 2
Str -3