Add missing file from previous commit.

git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21397 282e977c-c81d-0410-88c4-b93c2d0d6712
master
ryo_saeba 2020-09-11 14:40:39 +00:00
parent 93d0c0c2a3
commit e8c0394de2
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# Starting skill packages for players.
# Note that these are also used by some monsters, e.g. the "elf" list references
# both fighter_skills and wizard_skills and is used by a number of elven
# enemies.
# It might someday be a good idea to split those lists off from here so player
# skill packages can be tweaked without adding/removing skills on a bunch of
# monsters as well.
# Basic skills. All* players will start with these skills, so only skills
# critical for being able to play should go here.
#
# * Exception: Barbarians get their own skill package based on a copy of this,
# so that Literacy and Use Magic Item can be removed. If editing this list
# make sure to update barbarian.trs as well, if needed.
treasure basic_skills
arch skill_throwing
more
arch skill_find_traps
more
arch skill_remove_trap
more
arch skill_use_magic_item
more
arch skill_literacy
more
arch skill_punching
end
# Skill package for fighty types.
treasure fighter_skills
arch skill_one_handed_weapon
more
arch skill_two_handed_weapon
more
arch skill_missile_weapon
more
list basic_skills
end
# Skill package for multipath (religious+arcane) spellcasters.
# Note that the actual arcane casting skill isn't present here, since different
# classes will use different spell types -- classes using this will have to
# provide their own casting skill or talisman.
treasure wizard_skills
arch skill_one_handed_weapon
more
arch skill_praying
more
list basic_skills
end