Add missing file from previous commit.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21397 282e977c-c81d-0410-88c4-b93c2d0d6712master
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# Starting skill packages for players.
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# Note that these are also used by some monsters, e.g. the "elf" list references
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# both fighter_skills and wizard_skills and is used by a number of elven
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# enemies.
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# It might someday be a good idea to split those lists off from here so player
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# skill packages can be tweaked without adding/removing skills on a bunch of
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# monsters as well.
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# Basic skills. All* players will start with these skills, so only skills
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# critical for being able to play should go here.
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#
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# * Exception: Barbarians get their own skill package based on a copy of this,
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# so that Literacy and Use Magic Item can be removed. If editing this list
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# make sure to update barbarian.trs as well, if needed.
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treasure basic_skills
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arch skill_throwing
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more
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arch skill_find_traps
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more
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arch skill_remove_trap
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more
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arch skill_use_magic_item
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more
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arch skill_literacy
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more
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arch skill_punching
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end
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# Skill package for fighty types.
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treasure fighter_skills
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arch skill_one_handed_weapon
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more
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arch skill_two_handed_weapon
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more
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arch skill_missile_weapon
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more
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list basic_skills
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end
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# Skill package for multipath (religious+arcane) spellcasters.
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# Note that the actual arcane casting skill isn't present here, since different
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# classes will use different spell types -- classes using this will have to
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# provide their own casting skill or talisman.
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treasure wizard_skills
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arch skill_one_handed_weapon
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more
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arch skill_praying
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more
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list basic_skills
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end
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