Add move_type to various summoned creatures. This fixes (at least partially) bug #2791003.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13516 282e977c-c81d-0410-88c4-b93c2d0d6712master
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@ -17,4 +17,5 @@ speed 0.25
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resist_magic 100
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exp 1000
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weight 200000
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move_type walk
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end
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@ -14,4 +14,5 @@ level 4
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speed 0.1
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exp 65
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weight 200000
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move_type walk
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end
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