Add misc/machine.arc, misc/machine.base.x11.png under terms of a Creative

Commons Attribution-ShareAlike license described in misc/machine.arc and
as an attributed derivative work of a copyrighted image.  The inspiration
for this graphic was provided by Yann (gros) Chachkoff.  Added a LICENSE
file to communicate the fact that this type of license now governs some
material in the arch collection.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8163 282e977c-c81d-0410-88c4-b93c2d0d6712
master
kbulgrien 2008-01-11 03:16:06 +00:00
parent 481a1b32f7
commit f9eea82353
4 changed files with 160 additions and 0 deletions

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@ -1,5 +1,13 @@
Changes for SVN top of tree:
Add misc/machine.arc, misc/machine.base.x11.png under terms of a Creative
Commons Attribution-ShareAlike license described in misc/machine.arc and
as an attributed derivative work of a copyrighted image. The inspiration
for this graphic was provided by Yann (gros) Chachkoff. Added a LICENSE
file to communicate the fact that this type of license now governs some
material in the arch collection.
Kevin Bulgrien 2007-01-10
Rework dev/wip/spout to make water wider and more visible. Also adjust the
color to better match the sea arch set. Add a reference layer of a sea tile
to spout.xcf. Convert all the .png files to indexed mode to reduce size.

35
LICENSE 100644
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===============================================================================
LICENSE
===============================================================================
All of the graphics in the arch collection are not necessarily controlled under
identical licenses. Use this file to identify the types of licenses used for
these works. Note however, that this file does not necessarily list all
licenses in use.
It is suggested that the license terms for a graphic file be placed in comment
sections of .arc files that reference them. See misc/machine.arc for an
example.
CREATIVE COMMONS
----------------
Creative Commons "Some Rights Reserved"
Various Creative Commons Licenses exist. The following are known to be
used for certain works in the arch collection:
* Attribution-ShareAlike
Some of the graphics and/or .arc files in this collection are licensed under
the terms of an Attribution-ShareAlike. Such works are redistributions, or
derivatives, of similarly licensed material.
Original works are usually copyrighted. Credit, or attribution, must be
given to the copyright holder and/or author according to terms he/she
provides. The original work is licensed under an Attribution-ShareAlike
Creative Commons License, and derivative works must be licensed under the
same terms as the original work. The terms of this license are described
at http://creativecommons.org/licenses/by-sa/2.0/, and includes important
disclaimers of warranty and liability.

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misc/machine.arc 100644
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# The machine.base.x111.png artwork is a derivative work of an image published
# at:
#
# http://www.marcdatabase.com/
# ~lemur/lemur.com/gallery-of-antiquarian-technology/
# steam-engines/hf-steam-models/hf-table-engine-2-1200x1600.jpg
#
# Creative Commons "Some Rights Reserved"
#
# The original image is Copyright © 2001, 2004 by David M. MacMillan and
# Rollande Krandall. The original work, and this derivative, are both licensed
# under an Attribution-ShareAlike Creative Commons License which is described
# at http://creativecommons.org/licenses/by-sa/2.0/. The license includes
# important disclaimers of warranty and liability.
#
# The contents of this file are an original work by Kevin Bulgrien, and is
# also distributed under the Attribution-ShareAlike license described above.
# Attribution requirements are met through retension of this header text.
#
Object Machine.1
name Machine
title of the Empire
face machine.x11
move_block none
blocksview 0
identified 1
no_pick 1
x 0
y 0
end
More
Object Machine.2
face machine.x11
move_block all
x 1
y 0
end
More
Object Machine.3
face machine.x11
move_block none
blocksview 0
x 2
y 0
end
More
Object Machine.4
face machine.x11
move_block all
blocksview 0
x 0
y 1
end
More
Object Machine.5
face machine.x11
move_block all
blocksview 1
x 1
y 1
end
More
Object Machine.6
face machine.x11
move_block all
blocksview 1
x 2
y 1
end
More
Object Machine.7
face machine.x11
move_block all
blocksview 1
x 0
y 2
end
More
Object Machine.8
face machine.x11
move_block all
blocksview 0
x 1
y 2
end
More
Object Machine.9
face machine.x11
move_block all
blocksview 1
x 2
y 2
end
More
Object Machine.A
face machine.x11
move_block none
blocksview 0
x 0
y 3
end
More
Object Machine.B
face machine.x11
move_block all
blocksview 0
x 1
y 3
end
More
Object Machine.C
face machine.x11
move_block none
blocksview 0
x 2
y 3
end

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