Twiddle the materials and materialnames on a ton of objects. Get rid of
things like "organic eyeshield" "glass magnifying glass" etc. Set some materialtypes that are specific to the armour/weapon, like glacium for the frost weapons. Make all the boots and shoes made of leather, so I stop seeing "pine boots". Change a bunch of artifacts to use specific metals or magical cloths, to stop things like "adamantium robe". Also.. change leather armour to just "armour" so the leather and other random leathertypes automatically work with it, making things like "bearskin armour". This breaks a few alchemy formulae.. which I will fix soon. git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2004 282e977c-c81d-0410-88c4-b93c2d0d6712master
parent
71428b384b
commit
fce372cf13
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@ -9,7 +9,7 @@ ac 1
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nrof 1
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resist_physical 4
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type 99
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material 24
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material 8
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editable 1024
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color_fg black
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body_foot -2
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@ -10,7 +10,7 @@ nrof 1
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ac 1
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resist_physical 1
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type 99
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material 24
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material 8
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editable 1024
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body_foot -2
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gen_sp_armour 1
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@ -8,7 +8,7 @@ weight 500
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resist_physical 1
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nrof 1
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type 99
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material 24
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material 8
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editable 1024
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color_fg brown
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body_foot -2
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@ -7,7 +7,7 @@ face cloak.111
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ac 0
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weight 5000
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value 40
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material 8
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material 136
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editable 1024
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nrof 1
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color_fg black
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@ -10,7 +10,8 @@ weight 5000
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value 220000
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startequip 1
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no_steal 1
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material 256
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material 128
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materialname astolare
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resist_magic 95
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editable 5120
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color_fg black
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@ -9,7 +9,8 @@ weight 700
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color_fg green
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resist_poison 30
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value 900
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material 32
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material 8
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materialname snakeskin
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editable 5120
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nrof 1
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body_shoulder -1
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@ -8,7 +8,8 @@ weight 120
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value 1000
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Dex 2
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Cha -2
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material 6
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material 4
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materialname glass
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editable 1024
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color_fg black
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body_head -1
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@ -12,6 +12,7 @@ mina
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speed 0.2
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last_sp 13
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ac 8
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material 256
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resist_physical 60
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weight 40000
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value 990000
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@ -8,6 +8,8 @@ face dragonmail.111
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last_sp 13
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ac 6
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resist_physical 50
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material 2048
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materialname dragonscale
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weight 60000
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value 50000
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resist_fire 40
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@ -1,7 +1,7 @@
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Object leather_armour
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nrof 1
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name leather armour
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name_pl leather armours
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name armour
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name_pl armours
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client_type 254
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type 16
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face leather_ar.111
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@ -11,7 +11,6 @@ resist_physical 10
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weight 20000
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value 40
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material 8
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materialname leather
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editable 1024
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magicmap brown
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body_torso -1
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@ -4,6 +4,8 @@ name mithril chainmail
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name_pl mithril chainmails
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client_type 250
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type 16
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material 2
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materialname mithril
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face mithril_ar.111
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anim
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mithril_ar.111
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@ -4,6 +4,8 @@ name mithril chainmail of lightning
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name_pl mithril chainmails of lightning
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client_type 250
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type 16
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material 2
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materialname mithril
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face mithril_ar_ele.111
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anim
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mithril_ar_ele.111
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@ -4,6 +4,8 @@ name_pl Demonspawn Shields
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client_type 260
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nrof 1
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type 33
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material 256
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materialname abyssium
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face DShield.111
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anim
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DShield.111
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@ -4,6 +4,8 @@ name_pl Demonspawn Shields
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client_type 260
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nrof 1
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type 33
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material 256
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materialname abyssium
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face DShield.111
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anim
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DShield.111
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@ -4,6 +4,8 @@ name_pl Demonspawn Shields
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client_type 260
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nrof 1
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type 33
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material 256
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materialname abyssium
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face DShield.111
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anim
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DShield.111
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@ -4,6 +4,8 @@ name_pl Demonspawn Shields
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client_type 260
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nrof 1
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type 33
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material 256
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materialname abyssium
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face DShield.111
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anim
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DShield.111
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@ -3,6 +3,8 @@ name dragon shield
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name_pl dragon shields
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client_type 260
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nrof 1
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material 2048
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materialname dragonscale
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face dragon_shi.111
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type 33
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color_fg dark_orange
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@ -4,6 +4,7 @@ name_pl eyeshields
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client_type 260
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nrof 1
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material 32
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materialname organic
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type 33
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face eyeshield.111
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ac 3
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@ -4,6 +4,7 @@ name_pl polished shields
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client_type 260
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nrof 1
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type 33
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material 256
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face reflector.111
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anim
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reflector.111
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@ -3,6 +3,8 @@ name Belzebub's shield
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name_pl Belzebub's shields
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client_type 260
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nrof 1
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material 256
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materialname abyssium
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face uw_shield.111
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type 33
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weight 25000
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@ -7,6 +7,8 @@ resist_acid 100
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type 73
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nrof 1
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weight 3000
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material 512
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materialname mercury
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identified 1
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editable 2048
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magicmap grey
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@ -22,7 +24,8 @@ fix_mercury.111
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fix_mercury.112
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mina
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speed 0.5
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material 2
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material 512
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materialname mercury
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value 400
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resist_electricity 100
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resist_acid 100
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@ -5,7 +5,8 @@ nrof 1
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last_sp 2
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type 15
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face magnifier.111
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material 6
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material 4
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materialname glass
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Dex 1
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dam 1
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weight 2000
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@ -3,6 +3,7 @@ name glass sphere
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nrof 1
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face crystalball.111
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material 4
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materialname glass
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weight 10000
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editable 2048
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value 10000
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@ -15,7 +15,8 @@ nrof 1
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type 15
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attacktype 1
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weapontype 2
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material 2
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material 256
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materialname glacium
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value 50000
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weight 2000
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last_sp 5
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@ -12,7 +12,8 @@ frost_hammer.113
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frost_hammer.114
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mina
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speed .4
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material 2
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material 256
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materialname glacium
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dam 10
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value 90000
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weight 30000
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@ -15,7 +15,8 @@ type 15
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resist_cold 75
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attacktype 5
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weapontype 1
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material 2
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material 256
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materialname magmasium
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value 220000
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weight 25000
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magic 3
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@ -6,6 +6,8 @@ dam 17
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slaying angel
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Con 2
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Int 1
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material 256
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materialname abyssium
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sp 1
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type 15
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face uw_sword.111
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Reference in New Issue