Update shop tiles (shop/Floors/shop_*.arc) to use descriptive names instead of just 'tiles'.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19631 282e977c-c81d-0410-88c4-b93c2d0d6712master
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ad51afe257
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22
ChangeLog
22
ChangeLog
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@ -1,4 +1,26 @@
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Update shop tiles to use descriptive names instead of just "tiles"
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shop/Floors/shop_alchemy.arc
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shop/Floors/shop_amule.arc
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shop/Floors/shop_armou.arc
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shop/Floors/shop_books.arc
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shop/Floors/shop_empty.arc
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shop/Floors/shop_floor.arc
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shop/Floors/shop_food.arc
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shop/Floors/shop_gems.arc
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shop/Floors/shop_gener.arc
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shop/Floors/shop_light.arc
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shop/Floors/shop_mineral.arc
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shop/Floors/shop_potio.arc
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shop/Floors/shop_random.arc
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shop/Floors/shop_ring.arc
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shop/Floors/shop_scrol.arc
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shop/Floors/shop_speci.arc
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shop/Floors/shop_throw.arc
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shop/Floors/shop_wands.arc
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shop/Floors/shop_weapo.arc
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RJT 2014-09-02
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Add experimental steel shortsword.
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The intent is to make a full set of steel weaponry,
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but balancing the steel shortsword should give a good
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@ -1,5 +1,5 @@
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Object shop_alchemy
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name tiles
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name alchemy items tile
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is_floor 1
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face shop_alchemy.111
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no_pick 1
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@ -1,5 +1,5 @@
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Object shop_amulets
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name tiles
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name amulet tile
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is_floor 1
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face shop_amule.111
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no_pick 1
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@ -1,5 +1,5 @@
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Object shop_armour
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name tiles
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name armour tile
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is_floor 1
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face shop_armou.111
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no_pick 1
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@ -1,5 +1,5 @@
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Object shop_books
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name tiles
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name book tile
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is_floor 1
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face shop_books.111
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no_pick 1
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@ -1,5 +1,5 @@
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Object shop_empty
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name tiles
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name empty shop tile
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is_floor 1
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face shop_empty.111
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no_pick 1
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@ -1,5 +1,5 @@
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Object shop_floor
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name tiles
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name random item shop tile
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is_floor 1
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face shop_empty.111
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no_pick 1
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@ -1,5 +1,5 @@
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Object shop_food
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name tiles
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name Food tile
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is_floor 1
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face shop_food.111
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no_pick 1
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@ -1,5 +1,5 @@
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Object shop_gems
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name tiles
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name gem tile
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is_floor 1
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face shop_gems.111
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no_pick 1
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@ -1,5 +1,5 @@
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Object shop_general
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name tiles
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name general items tile
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is_floor 1
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face shop_gener.111
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no_pick 1
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@ -1,5 +1,5 @@
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Object shop_light
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name tiles
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name light sources tile
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is_floor 1
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face shop_gener.111
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no_pick 1
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@ -1,5 +1,5 @@
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Object shop_minerals
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name tiles
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name minerals tile
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is_floor 1
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face shop_mineral.111
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no_pick 1
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@ -1,5 +1,5 @@
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Object shop_potions
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name tiles
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name potion tile
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is_floor 1
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face shop_potio.111
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no_pick 1
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@ -1,5 +1,5 @@
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Object shop_random
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name tiles
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name random items tile
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is_floor 1
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face shop_random.111
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no_pick 1
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@ -1,5 +1,5 @@
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Object shop_ring
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name tiles
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name ring tile
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is_floor 1
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face shop_ring.111
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no_pick 1
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@ -1,5 +1,5 @@
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Object shop_scrolls
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name tiles
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name scroll tile
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is_floor 1
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face shop_scrol.111
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no_pick 1
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@ -1,5 +1,5 @@
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Object shop_special
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name tiles
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name random special tile
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is_floor 1
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face shop_speci.111
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no_pick 1
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@ -1,5 +1,5 @@
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Object shop_throw
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name tiles
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name missile weapon tile
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is_floor 1
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face shop_throw.111
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no_pick 1
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@ -1,5 +1,5 @@
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Object shop_wands
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name tiles
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name wands and rods tile
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is_floor 1
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face shop_wands.111
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no_pick 1
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@ -1,5 +1,5 @@
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Object shop_weapon
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name tiles
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name weapon tile
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is_floor 1
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face shop_weapo.111
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no_pick 1
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@ -11,7 +11,7 @@ damned 1
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end
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Object shop_weapon_east
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name tiles
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name eastern weapon tiles
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is_floor 1
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face shop_weapo.111
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no_pick 1
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