diff --git a/readable/guide/guide_alchemy.arc b/readable/guide/guide_alchemy.arc index 32c92f91c..edada038e 100644 --- a/readable/guide/guide_alchemy.arc +++ b/readable/guide/guide_alchemy.arc @@ -5,18 +5,18 @@ o To practice the art of alchemy, you will first need to learn some receipes. These can be found in some of the old books that are sold in magic shops. -o To earn your first little money, you +o To earn your a little money, you should kill some orcs/goblins and cast the spell "alchemy" over the loot, - turning it into small goldnuggets. -o When you know some receipes, you must + turning it into small gold nuggets. +o When you know some recipes, you must try to collect the listed ingredients. Some can be bought in alchemy-shops, others must be collected in dungeons. To identify unknown minerals or potions type "use_skill alchemy". o Once you got all ingredients to complete - a receipe, you must put them into your + a recipe, you must put them into your cauldron. The amount of ingredients must also be correct. Put the cauldron on the floor, close it and cast the spell diff --git a/readable/guide/guide_melee.arc b/readable/guide/guide_melee.arc index 7925e2219..97cd0651b 100644 --- a/readable/guide/guide_melee.arc +++ b/readable/guide/guide_melee.arc @@ -9,7 +9,7 @@ o To become a mighty warrior, you need o Physical toughness means you will need high Str (for good attacking power) and Con (for many hitpoints) -stats. Look - for "potions of Strenght/Constitution". + for "potions of Strength/Constitution". Try to get items that speed up your health-regeneration too. o Weapons will be very important for you. @@ -17,9 +17,10 @@ o Weapons will be very important for you. "attacktypes". Most monsters are vulner- able to one or two attacktypes. Search for artifact weapons and experiment with - these matters. + different weapons on different monsters. o You should know that there are ways to - enchant ordinary weapons. + enchant ordinary weapons. However, it + tends to be very costly. o It can be helpful to advance at least a very little bit in divine magic. Spells for healing, curing and protections can diff --git a/readable/guide/guide_priest.arc b/readable/guide/guide_priest.arc index 2ff7cd5ab..6e1b624b0 100644 --- a/readable/guide/guide_priest.arc +++ b/readable/guide/guide_priest.arc @@ -5,25 +5,25 @@ o If you plan to utilize divine powers you must first choose a cult. Enter a temple of the cult you want to join. Step onto the altar and pray (type "use_skill - praying"). The devine spirit will touch + praying"). The divine spirit will touch your soul, attuning your mortal being to your god. o Next you must learn prayers. Prayer books can be bought in magic shops. Some prayers will have different effects for every cult. Try to find "holy word" and "bless". -o Casting devine spells (= prayers) will drain +o Casting divine spells (= prayers) will drain grace. When it runs low, pray to renew your faith. If your maximum grace is too low you should try to increase your Wisdom stat. o You can change cults anytime, but beware: Your former diety will become very angry and - punish you! You might loose wisdom levels. + punish you! You might lose wisdom levels. o Return to the temple of your cult regularly. Step onto the altar and pray. This will please your diety... And rest assured, the gods do know how to reward a worthy disciple! -o Never loose your faith! Rumors tell about +o Never lose your faith! Rumors tell about divine spells of incredible power, and of old, wise priests that have almost reached immortality... diff --git a/readable/guide/guide_summon.arc b/readable/guide/guide_summon.arc index 683fb0066..7b9a1c6f7 100644 --- a/readable/guide/guide_summon.arc +++ b/readable/guide/guide_summon.arc @@ -4,7 +4,7 @@ msg o Basically there are two classes of summoning spells: 1. The golem-like spells summon a creature that will - move straight forward attemting to kill + move straight forward attempting to kill any monster blocking the way. 2. The petmonster-like spells are capable of summoning masses of little helpers, @@ -23,7 +23,7 @@ o As you raise your skill-level, most o It is probably stupid to use *nothing* except summoning spells. But there are situations where a summoner survives - while an other wizard would have died. + while another wizard would have died. And once you have seen the first Balrog fall to your avatar, there will be no doubt about your power. diff --git a/readable/guide/guide_wizard.arc b/readable/guide/guide_wizard.arc index 431fff7f9..be60e7df3 100644 --- a/readable/guide/guide_wizard.arc +++ b/readable/guide/guide_wizard.arc @@ -1,7 +1,7 @@ Object guide_wizard name guide to Wizardry msg -o To advance in the secret art of magics +o To advance in the powerful art of magic you must first learn some spells. Spellbooks can be bought in magic stores. o Spellcasting will drain your mana. If you @@ -14,7 +14,7 @@ o Try to increase your Pow stat. by wearing This will boost your max. amount of mana. o All spells are classified in certain spell- paths. Most of them divide up into one of - the elemental paths: Fire, cold and + the elemental paths: fire, cold and electricity. Search for items granting attunement to these spell-paths. This will reduce the mana-cost for affected spells. @@ -25,8 +25,8 @@ o Most monsters are vulnerable to certain out what spells work best for each type of monster. This will increase your efficiency. o Your magic attacks might soon become very - powerfull. But don't forget to seize your - full capabilities: Use spells for protection, + powerful. But don't forget to seize your + full capabilities: Use spells for protection, concealing, summoning,... be inventive! endmsg nrof 1