Split fish into freshwater, seawater, and deep-sea fish. Give them
different fishing levels and experience. Make most bodies of water
fishable.
Make fish roughly as hard to find as they are now, but increase nrof so
that multiple fish can be caught once a suitable fishing spot is found.
Adjust nutrition, value, and weight of all food items. In some cases,
use more descriptive item names. Weights are set for the currently
unbalanced player carrying capacity. When that is balanced, all the
weights here should be divided by a factor of ten.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19598 282e977c-c81d-0410-88c4-b93c2d0d6712
* take care of depreciated 'color_fg' keys by changing them to
'magicmap' or deleting them
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@9749 282e977c-c81d-0410-88c4-b93c2d0d6712
Remove some duplicates, change poisonfood to use the same face as booze
so you can't tell simply by looking at it that it is bad food.
Change some of the names for the skill scrolls to put them more in line
with the skills they actually give you.
MSW 2002-05-30
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1604 282e977c-c81d-0410-88c4-b93c2d0d6712