Commit Graph

14 Commits (master)

Author SHA1 Message Date
partmedia 1507be7cb9 Tweak and balance food items
Adjust nutrition, value, and weight of all food items. In some cases,
use more descriptive item names. Weights are set for the currently
unbalanced player carrying capacity. When that is balanced, all the
weights here should be divided by a factor of ten.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19598 282e977c-c81d-0410-88c4-b93c2d0d6712
2014-08-03 18:46:25 +00:00
akirschbaum e7017bb06b Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11297 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-01-31 22:51:56 +00:00
bbotbuilder 5e767e270e food/, gods/:
* take care of depreciated 'color_fg' keys by changing them to 
'magicmap' or deleting them


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@9749 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-17 02:19:50 +00:00
ryo_saeba eb39b8ed45 Remove obsolete field.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6548 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-06-13 18:36:34 +00:00
ryo_saeba 7c0d235e88 Use new 'use' command to create poisoned water, fix poisoned water name.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6294 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-14 21:54:36 +00:00
akirschbaum 83d9aa6b8a Remove trailing whitespace.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5861 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-24 12:25:16 +00:00
ryo_saeba a87e534b77 Use on_use_yield field instead of inventory for item dropping. Remove unused treasure list
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3845 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-09 08:34:14 +00:00
mikeeusa c48e9b1f88 CVS: Arch: food: since the booze treasure bug was squashed adding empty bottles for booze, wine, and water
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3799 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-06 02:21:17 +00:00
bbotbuilder 22738a6145 Allow more items to be tainted by poison.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3784 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-04 23:25:47 +00:00
ryo_saeba d034c0246c Remove empty bottles that cause issues.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3440 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-15 20:05:53 +00:00
ryo_saeba 3a1da8b7dd Bootles yield empty bottles, pics & changes courtesy mikeeusa
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3418 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-10 09:36:32 +00:00
mwedel 87bd1d1a04 Update arcs to use body_info for equipping items.
Update armor to use gen_sp_armour instead of last_heal.
can_use_shield added to necessary arcs.
Add dev/scripts directory, which contains some handy scripts I wrote
for updating on the items.
Add item_power to the armours - needs to be done for rest of equippable
items.
MSW 2002-07-14


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1657 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-07-15 04:38:58 +00:00
mwedel 1b4601c792 add name_pl, client_type information to objects that can get picked up.
Remove some duplicates, change poisonfood to use the same face as booze
so you can't tell simply by looking at it that it is bad food.
Change some of the names for the skill scrolls to put them more in line
with the skills they actually give you.
MSW 2002-05-30


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1604 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-05-31 03:53:02 +00:00
uid200 eddc3c6a17 Initial revision
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2 282e977c-c81d-0410-88c4-b93c2d0d6712
1999-03-29 04:46:48 +00:00