Commit Graph

7 Commits (master)

Author SHA1 Message Date
akirschbaum 89e0a0deb7 Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11301 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-02-01 09:39:27 +00:00
ryo_saeba 97c831cf66 Remove obsolete color_fg.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10379 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-10 11:38:55 +00:00
ryo_saeba 55abab8d36 Remove obsolete field.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6553 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-06-13 18:45:11 +00:00
garbled 91e50ec90a Sprinkle some materialnames around. prevents things like "leather
leather armour", "gold coins made of bronze".


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1977 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-30 00:10:00 +00:00
mwedel 1b4601c792 add name_pl, client_type information to objects that can get picked up.
Remove some duplicates, change poisonfood to use the same face as booze
so you can't tell simply by looking at it that it is bad food.
Change some of the names for the skill scrolls to put them more in line
with the skills they actually give you.
MSW 2002-05-30


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1604 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-05-31 03:53:02 +00:00
mardahl 86c2304c39 Lightened the coins up a bit.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1021 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-22 06:37:21 +00:00
uid200 eddc3c6a17 Initial revision
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2 282e977c-c81d-0410-88c4-b93c2d0d6712
1999-03-29 04:46:48 +00:00