Commit Graph

11 Commits (master)

Author SHA1 Message Date
ryo_saeba 93d0c0c2a3 Apply patch https://sourceforge.net/p/crossfire/patches/375/ by Rebecca Kelly.
Update all class descriptions with crunch headers.
This adds headers to all class descriptions, similar to the race headers,
explaining what starting equipment and special abilities each class confers.
Note that due to a bug in the server most caster classes only get 1 spellbook
no matter what the treasurelist says; I've written descriptions based on the
treasurelist rather than the current behaviour in the expectation that the bug
will be fixed in the server soon.

Update all race descriptions.
This cleans up the header at the start of each race description to remove "dead"
lines (e.g. "Special: None") and hopefully make it a bit more readable overall
(e.g. starting items are now "Item:" rather than "Special:")


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21396 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-09-11 14:22:07 +00:00
akirschbaum 8f69c707bd Make sure all .arc files end with exactly one NL character.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@20504 282e977c-c81d-0410-88c4-b93c2d0d6712
2017-08-25 06:56:34 +00:00
mwedel 27713f2f9e Copy descriptions (msg/endmsg) from HallOfSelection map to class archetypes.
Comment out some class archetypes that are currently unused - may get
re-used with class rebalancing.
MSW 2010-06-17



git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13404 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-18 06:41:31 +00:00
akirschbaum 48d539d724 Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11306 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-02-01 14:46:12 +00:00
ryo_saeba 251b551c42 Add anim_suffix to classes.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8396 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-02-09 11:35:39 +00:00
temitchell 87f8d52be1 - Full four point animation for the Religious folk
- Classic images will have to wait till I'm done the base player
arches


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2085 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-04 04:47:18 +00:00
mwedel 255936a528 add 'facings' to all the player related arc's. Needed for it to
be compatible with normal object animation.
MSW 2003-03-18


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2065 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-03-19 07:44:31 +00:00
peterm fa37d85ee6 New monk images from DB.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@689 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-11 23:59:21 +00:00
peterm abed74a9f0 Misordered images fixed.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@423 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-10-20 07:07:12 +00:00
peterm 20659a45c7 Fixed a typo.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@418 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-10-19 08:26:10 +00:00
peterm a6a88939f8 Re-adding all the class/race stuff in the reorganized way.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@401 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-10-16 18:55:08 +00:00