Commit Graph

18 Commits (master)

Author SHA1 Message Date
Nicolas Weeger ed7a8ce6d3 Reformat treasure lists
Patch by Egorov Sergey
https://sourceforge.net/p/crossfire/patches/461/
2022-05-25 18:56:24 +02:00
ryo_saeba 93d0c0c2a3 Apply patch https://sourceforge.net/p/crossfire/patches/375/ by Rebecca Kelly.
Update all class descriptions with crunch headers.
This adds headers to all class descriptions, similar to the race headers,
explaining what starting equipment and special abilities each class confers.
Note that due to a bug in the server most caster classes only get 1 spellbook
no matter what the treasurelist says; I've written descriptions based on the
treasurelist rather than the current behaviour in the expectation that the bug
will be fixed in the server soon.

Update all race descriptions.
This cleans up the header at the start of each race description to remove "dead"
lines (e.g. "Special: None") and hopefully make it a bit more readable overall
(e.g. starting items are now "Item:" rather than "Special:")


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21396 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-09-11 14:22:07 +00:00
mwedel 27713f2f9e Copy descriptions (msg/endmsg) from HallOfSelection map to class archetypes.
Comment out some class archetypes that are currently unused - may get
re-used with class rebalancing.
MSW 2010-06-17



git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13404 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-18 06:41:31 +00:00
akirschbaum 48d539d724 Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11306 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-02-01 14:46:12 +00:00
anmaster dbe6b897c3 Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11264 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-01-25 08:45:18 +00:00
ryo_saeba 251b551c42 Add anim_suffix to classes.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8396 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-02-09 11:35:39 +00:00
akirschbaum adb9522ce2 Use better compression to reduce image sizes.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8170 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-12 02:22:57 +00:00
ryo_saeba c87060e210 Split stuff from lib/treasures.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5783 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-17 12:09:52 +00:00
gros fbb234553e Moved parts of the static treasures file into separate trs files.
- gros 2006-12-30


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5262 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-30 19:40:30 +00:00
temitchell a284a79db2 - animate Thief classes
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2091 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-06 20:24:53 +00:00
mwedel 255936a528 add 'facings' to all the player related arc's. Needed for it to
be compatible with normal object animation.
MSW 2003-03-18


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2065 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-03-19 07:44:31 +00:00
temitchell e1fec0b8be - more touchups for the classic set, fixed the thief_1 anim (was spinning like a top using the player anim), added a goose
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1921 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-07 06:20:11 +00:00
mwedel f7e11dc693 Remove all the old xpm and xbm files. Hopefully I got them all.
MSW 2002-02-25


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1543 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-02-26 07:18:12 +00:00
mwedel 3630a9d00d Rename of files to include base in name - for multiple image set support
in the server.  MSW 2001-12-30


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1487 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-31 07:02:41 +00:00
darth_bob 0221ad86c4 Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1482 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-28 05:46:28 +00:00
avogl d3045240ce Some new png images and removal of two
junk files.
--AV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1277 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-09-02 17:02:07 +00:00
avogl 34d88a86d9 New pngs by AndreasV and J.Taporg
walls:
^^^^^
Set of swall (fence) in png completely redone.
I inserted additional wall-faces for better
look of png maps (so far for: swall, awall, dwall, wall).
These faces are designed to make overlapping walls
with correct iso perspective.

player:
^^^^^^
A bunch of new player-class/race pngs.
Looking good... =)

runes:
^^^^^
Converted the xpm rune-pics to png without scaling.
Looks much better IMHO.

rest (misc):

A lot of pngs for internal (system) use, and several
other misc pngs.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@748 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-28 02:25:54 +00:00
peterm a6a88939f8 Re-adding all the class/race stuff in the reorganized way.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@401 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-10-16 18:55:08 +00:00