Update all class descriptions with crunch headers.
This adds headers to all class descriptions, similar to the race headers,
explaining what starting equipment and special abilities each class confers.
Note that due to a bug in the server most caster classes only get 1 spellbook
no matter what the treasurelist says; I've written descriptions based on the
treasurelist rather than the current behaviour in the expectation that the bug
will be fixed in the server soon.
Update all race descriptions.
This cleans up the header at the start of each race description to remove "dead"
lines (e.g. "Special: None") and hopefully make it a bit more readable overall
(e.g. starting items are now "Item:" rather than "Special:")
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21396 282e977c-c81d-0410-88c4-b93c2d0d6712
Comment out some class archetypes that are currently unused - may get
re-used with class rebalancing.
MSW 2010-06-17
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13404 282e977c-c81d-0410-88c4-b93c2d0d6712
Main changes for weapons is to add what skill they use.
MSW 2003-09-12
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2315 282e977c-c81d-0410-88c4-b93c2d0d6712
be compatible with normal object animation.
MSW 2003-03-18
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2065 282e977c-c81d-0410-88c4-b93c2d0d6712
Update armor to use gen_sp_armour instead of last_heal.
can_use_shield added to necessary arcs.
Add dev/scripts directory, which contains some handy scripts I wrote
for updating on the items.
Add item_power to the armours - needs to be done for rest of equippable
items.
MSW 2002-07-14
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1657 282e977c-c81d-0410-88c4-b93c2d0d6712
Especially noticeable is the new picture for
the chinese dragon. Due to the special "importance"
of this dragon I had set up a poll weither the
image is appreciate, which turned out 7:3 in favour.
Note that the old image continues to exist both
in the xpm and alternate png set.
--AndreasV
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1274 282e977c-c81d-0410-88c4-b93c2d0d6712
walls:
^^^^^
Set of swall (fence) in png completely redone.
I inserted additional wall-faces for better
look of png maps (so far for: swall, awall, dwall, wall).
These faces are designed to make overlapping walls
with correct iso perspective.
player:
^^^^^^
A bunch of new player-class/race pngs.
Looking good... =)
runes:
^^^^^
Converted the xpm rune-pics to png without scaling.
Looks much better IMHO.
rest (misc):
A lot of pngs for internal (system) use, and several
other misc pngs.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@748 282e977c-c81d-0410-88c4-b93c2d0d6712
When standing on this archetype no exp loss on death will occur.
removed "material 64", so that it has no material per default now.
purpose is making boulders indestructible (to spells)
-- AndreasV
Inserted my new sorc pics. --AndreasV
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@465 282e977c-c81d-0410-88c4-b93c2d0d6712