jbontje
5ddcb46f68
Open up the door of the cathedral
...
mids 2003-05-26
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2160 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-26 17:01:13 +00:00
temitchell
6199f98294
-shadow and shadow wyvern (will do a few more - maybe a summon shadow
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spell/ability is in order?)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2154 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-25 05:13:20 +00:00
temitchell
472c2bac03
- oops forgot the treasurelist entry
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2153 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-25 05:11:12 +00:00
temitchell
05ab908495
- fixes to hellhound
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2152 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-25 00:01:42 +00:00
temitchell
4162787be0
- mice random animation - remove the dogs to their own folder
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2150 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-24 22:55:26 +00:00
temitchell
462f68b4ca
-every dog has it's day...
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2149 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-24 22:47:16 +00:00
temitchell
a44f4d882e
- hellhound
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2148 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-24 22:36:53 +00:00
temitchell
8ceee28cd1
- shadows, starting with the shadow mastif
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2147 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-24 22:36:04 +00:00
temitchell
d735abb937
- look, a puppy!
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2146 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-24 16:59:22 +00:00
temitchell
1616850c94
- get these guys to stop line dancing.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2140 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-23 04:53:45 +00:00
avogl
cc8afa0011
Here comes the new red dragon and ancient red dragon
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images. I used the well-known ancient red dragons
from peterm's dragon quest as base models for the new
ancient dragon arch. Apart from that I rose a few
resistances by a small amount, most noteworthy:
reducing cold vuln from -100 to -50, otherwise they
just die too quick in a snowstorm.
Also re-added the thin black frame to the sign, to
have it better visible, especially on brownish backgrounds.
--AndreasV
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2139 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-22 22:28:32 +00:00
temitchell
995cfee9d0
- found another use for this.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2136 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-21 06:15:11 +00:00
temitchell
d9eee36bfc
-dog
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2134 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-20 02:43:34 +00:00
temitchell
a323309741
- one more set of windows
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2133 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-19 18:51:24 +00:00
temitchell
50e5c5fc51
- the sorcerer is better(a bit less goofy looking), the alchemist is
...
better(less choppy).
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2126 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-14 00:22:03 +00:00
temitchell
ffd07b5d8e
- cache the purple wizard animation
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2125 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-11 21:56:22 +00:00
temitchell
8d275d55fc
- more animated Wizard classes for the base set.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2124 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-11 21:50:40 +00:00
temitchell
67f17bc792
-new farmer
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2123 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-11 21:40:04 +00:00
avogl
11c5cd4ec8
I've set the race of elemental witches to match
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those of the other elementals. This is going to
make anti-elemental slayings work against them, as
they are supposed to.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2122 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-08 09:32:51 +00:00
temitchell
f78cff53a8
-building an even closer working relationship between rivers and falls.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2120 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-08 01:06:36 +00:00
temitchell
9c6bcc3b69
- added a bit of spray, now there's some falls...
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2119 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-08 00:28:31 +00:00
temitchell
a1ea946ec6
- make falls fit to rivers heading southish
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2118 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-07 22:19:29 +00:00
temitchell
10ea4fbe1d
-cosmetic addition, but not that I think of it, both falls will be
...
further changed to fit to river...
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2117 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-07 21:53:32 +00:00
temitchell
df9e7156ac
*** empty log message ***
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2113 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-29 05:27:07 +00:00
temitchell
db85c55e52
- these are messed up - forcing a switch
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2112 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-29 05:26:40 +00:00
temitchell
dd4f1518b3
- New building
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2111 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-29 05:25:00 +00:00
temitchell
9d268bf5da
-windows
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2106 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-28 06:10:25 +00:00
temitchell
26fd960aab
- base conjurer images, old ones moves to clsc where they belong.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2101 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-14 00:29:35 +00:00
temitchell
6c1fbb35eb
- you will need these too folks.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2100 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-14 00:27:50 +00:00
temitchell
bf58918992
- classic dwarf, gnome and half-orc
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2099 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-14 00:26:13 +00:00
temitchell
7b07b03f26
- New Alchemist animation for base set
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2098 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-12 23:42:58 +00:00
temitchell
d22b1f4651
- new half-orc base set, animated
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2093 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-08 23:35:35 +00:00
temitchell
910f847dda
- finishing more player race animations
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TODO: The Wizardly player classes (maybe add in some variation
here), new HalfOrc (it's just barfy), many 'classic' versions of these.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2092 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-07 00:21:28 +00:00
temitchell
a284a79db2
- animate Thief classes
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2091 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-06 20:24:53 +00:00
temitchell
0d4cf0ac04
- touching up player race animations - dragon, dwarf, troll, halfling,
...
gnome
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2088 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-05 20:02:14 +00:00
temitchell
0ab037411b
- round off the warriors with left-right animation
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2086 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-05 01:21:29 +00:00
temitchell
87f8d52be1
- Full four point animation for the Religious folk
...
- Classic images will have to wait till I'm done the base player
arches
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2085 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-04 04:47:18 +00:00
temitchell
dd535fdb99
-simple animation for warrior classes
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2082 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-03-31 05:16:41 +00:00
temitchell
ef425c0db1
-missed setting the face - hmm, they all look to the right anyway..
...
what's up with that?
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2081 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-03-30 23:43:44 +00:00
temitchell
3beae31489
Checking in a bunch of player animations - starting with some race
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images.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2080 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-03-30 22:55:11 +00:00
mwedel
ce87ef1fca
Add new images by Oliver (oberdorf@earthlink.net) - made up new archetypes
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for these tiled images.
MSW 2003-03-30
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2078 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-03-30 06:02:19 +00:00
mwedel
cf88037d25
Fix transperancies of firebolts as per Bernd Edlers comments. This doesn't
...
effect display on new clients, but may make things work better for
systems with old png libraries.
Update the old player archetypes to contain proper animation
information.
Update the elf arch to demonstrate a 4 direction animated elf
player - only one of the directions is actually animated.
MSW 2003-03-30
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2077 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-03-30 05:46:57 +00:00
mwedel
255936a528
add 'facings' to all the player related arc's. Needed for it to
...
be compatible with normal object animation.
MSW 2003-03-18
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2065 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-03-19 07:44:31 +00:00
temitchell
356a404ec8
- dropping off some images for player animations
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2064 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-03-16 17:31:39 +00:00
temitchell
9bfd02a353
orc and ogre cleaning - randomize anims
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2063 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-03-16 17:28:12 +00:00
temitchell
ad1015e19c
- replaced windows CR/LF(^M) with LF
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2062 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-03-10 05:08:45 +00:00
temitchell
102577ee4d
- couldn't figure out what was wrong with my anim - the arc had it
...
backwards all along
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2061 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-03-10 04:12:00 +00:00
temitchell
ac4a913c7c
Made a 2.5D cyclops, reworked the classic ent, cleaned up some multipart
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houses and added a ruined temple
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2060 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-03-10 03:29:12 +00:00
avogl
dd1b5900b7
Checked in the new weak wall (from Kevin R. Bulgrien),
...
a small correction to another weak wall type,
and the new DreadKnight & DShield for base set.
--AndreasV
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2056 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-03-08 14:58:29 +00:00
mwedel
998d7b0774
Add weidhg to archetype so that it actually works by default without
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map maker having to set weight value.
MSW 2003-03-07
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2052 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-03-08 05:06:12 +00:00