without the msg/endmsg tags. A few non-player spells still do not have
descriptions. They are: spell_create_lava.arc, spell_shell.arc,
spell_regen_sp.arc, spell_haste.arc, spell_heroism.arc.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@12126 282e977c-c81d-0410-88c4-b93c2d0d6712
with the letters N-P and update Conflict. Fix Slow (prior commit did not
include msg/endmsg tags around the message).
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@12124 282e977c-c81d-0410-88c4-b93c2d0d6712
the letters L-M and S-Z. This provides more descriptions for display in the
client spell window.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@12113 282e977c-c81d-0410-88c4-b93c2d0d6712
the letters G through K. Show Invisible, Bless, and Large icestorm also
worked on.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@12108 282e977c-c81d-0410-88c4-b93c2d0d6712
antimagic rune skipped previously. This allows the descriptions to be displayed in the GTK-V2 client spell window.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@12099 282e977c-c81d-0410-88c4-b93c2d0d6712
their speed attributes if the only reason they had speed set was for
animation.
MSW 2007-07-09
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6768 282e977c-c81d-0410-88c4-b93c2d0d6712
vs manabolt images, as visibility is face attribute and not object.
Likewise, split out cause vs heal faces.
MSW 2006-05-29
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4606 282e977c-c81d-0410-88c4-b93c2d0d6712
the formatting of the msg/endmsg to be consistent. This is all
cosmetic changes, no actual change of objects other than msg/endmsg
or other typos.
MSW 2006-01-02
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4255 282e977c-c81d-0410-88c4-b93c2d0d6712
- add weights to some other cone spells (for knockback effects)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2647 282e977c-c81d-0410-88c4-b93c2d0d6712
all that consistent. Also, start on the 'in game' documentation of
spells.
MSW 2004-02-16
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2620 282e977c-c81d-0410-88c4-b93c2d0d6712
New serpentman race for players.
New low level spell sparkshower.
Patches originally from 'Flying Pedestrian', but some things changed
around.
MSW 2003-10-02
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2369 282e977c-c81d-0410-88c4-b93c2d0d6712
to distuingish the spell school (skill) associations.
I believe this will make things clearer and more
easy to handle in regard to mapmaking.
--AndreasV
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2343 282e977c-c81d-0410-88c4-b93c2d0d6712
Main changes for weapons is to add what skill they use.
MSW 2003-09-12
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2315 282e977c-c81d-0410-88c4-b93c2d0d6712