akirschbaum
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0f6c1f4d19
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11299 282e977c-c81d-0410-88c4-b93c2d0d6712
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2009-02-01 00:44:23 +00:00 |
ryo_saeba
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97c831cf66
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Remove obsolete color_fg.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10379 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-11-10 11:38:55 +00:00 |
ryo_saeba
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f7e010a91f
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Remove obsolete field.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6550 282e977c-c81d-0410-88c4-b93c2d0d6712
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2007-06-13 18:41:05 +00:00 |
mwedel
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1a3917c97d
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Patch 1212496 by Kevin Rudat to add client_types to objects that can
be applied.
MSW 2005-08-16
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3552 282e977c-c81d-0410-88c4-b93c2d0d6712
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2005-08-17 06:37:14 +00:00 |
temitchell
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ed1bf5d6a2
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renumbered all the smoothing to make some room and fix some ugliness
this scheme goes along the lines of:
beach - 10
sea - 20
floors/roads - 30
grass - 40
hills - 60
mountains - 100
forests - 125
trees - 140
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2256 282e977c-c81d-0410-88c4-b93c2d0d6712
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2003-07-18 04:01:09 +00:00 |
tchize
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6ad5275551
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updated .arc files so they now contain the smoothface informations.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2240 282e977c-c81d-0410-88c4-b93c2d0d6712
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2003-07-15 12:56:59 +00:00 |
temitchell
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6bfa7cc7c3
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- peg mountains at smoothlevel 50? Anyway they already mesh well so set
them all at the same level.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2223 282e977c-c81d-0410-88c4-b93c2d0d6712
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2003-07-09 03:34:06 +00:00 |
uid200
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eddc3c6a17
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Initial revision
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2 282e977c-c81d-0410-88c4-b93c2d0d6712
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1999-03-29 04:46:48 +00:00 |