Commit Graph

4 Commits (2412a89e7d004e6d3c33131e65373d983fa5d1bd)

Author SHA1 Message Date
garbled 3de694ef17 Update these to by type==73. Only mithril previously had a type, which
was 60 (GEM).  Changed it to 73 as I will be using 73 for raw materials in
item creation.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2016 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-02-14 04:25:35 +00:00
garbled 91e50ec90a Sprinkle some materialnames around. prevents things like "leather
leather armour", "gold coins made of bronze".


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1977 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-30 00:10:00 +00:00
mwedel 1b4601c792 add name_pl, client_type information to objects that can get picked up.
Remove some duplicates, change poisonfood to use the same face as booze
so you can't tell simply by looking at it that it is bad food.
Change some of the names for the skill scrolls to put them more in line
with the skills they actually give you.
MSW 2002-05-30


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1604 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-05-31 03:53:02 +00:00
uid200 eddc3c6a17 Initial revision
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2 282e977c-c81d-0410-88c4-b93c2d0d6712
1999-03-29 04:46:48 +00:00