Commit Graph

2 Commits (48d278e0bb62adb8834f7b74fa0c593c5198a88b)

Author SHA1 Message Date
avogl 48d278e0bb Adjusted the enchant_weapon levels:
low = level 10
medium = level 6
high = level 4

To see how these values affect the player's level
requirements for enchanting, see "server/gods.c".


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@653 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-07 18:33:52 +00:00
avogl ee977312c4 New arches for a new scheme of gods.
I tried to stick to the proposions in dnh's
god-"pantheon", these have been set up and accepted
by the developers on cf-devel.
Of course here and there I felt that there was more finetuning
needed, so I tried my best to make it truely balanced.

Explaining all the details would take too long to post it
here, please read my comments on cf-devel instead.

However, I tried to give every god a unique "personality"
(according to the pantheon). Furthermore, I carefully
adjusted every god to have both pros AND cons. So that
there hopefully won't be one god that can always be
considered the "best one". --AndreasV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@642 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-01 22:53:39 +00:00