Commit Graph

40 Commits (4b880efcb81dfb6b5277d4ed71ec891f64fa963d)

Author SHA1 Message Date
DraugTheWhopper ec1389cfd9 Adjust smoothing for grass again.
This time, adjust so vertical raods have less grass coverage.
2022-06-12 13:13:44 -04:00
DraugTheWhopper 9a8b13d40e Adjust smoothing for grass to have less coverage.
This should make 1-block wide horizontal roads nicer, with a wider road and less jagged edges.
2022-06-12 13:13:44 -04:00
Saiapatsu 7154f0cc2b Add smoothing faces to fog
The smoothface is defined in fog.arc.

The smoothlevel 180 was chosen to be arbitrarily smaller than 200,
the smoothlevel of fireball. This smoothlevel is unique to fog.
2022-01-18 14:22:14 -08:00
Nicolas Weeger 91452bed2c Remove x flag 2021-08-28 22:59:28 +02:00
rjtanner d2c98ecfd3 New ground type, acid (based on lava archetype but color changed to green and black and attacktype changed from fire to acid.)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@20017 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-09-30 23:48:52 +00:00
anmaster 8aa0df8d58 Fix incorrect svn properties, for example .png should not have svn:keywords set, that could in worst case result in corruption. While we are updating properties anyway, clean up incorrect (but mostly harmless) svn:mime-type, svn:executable and so on.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13991 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-10-11 18:15:00 +00:00
anmaster 4cd611df48 Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11267 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-01-25 09:02:21 +00:00
rjtanner c9028fbf1f Update 'dark grass' (grassdark.arc) to use new smoothing template (grassdark_S.base.111.png)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11012 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-19 02:47:18 +00:00
rjtanner 8813533bb6 New smoothing template for pstone_4.base.111.png (big stones) tile
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11009 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-19 02:20:25 +00:00
rjtanner 09a8791081 Minor color changes to the dunes smoothing template
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11008 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-19 02:18:13 +00:00
akirschbaum adb9522ce2 Use better compression to reduce image sizes.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8170 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-12 02:22:57 +00:00
tchize 11b29ca910 Add smoothing to light sno archetype, add an empty layer gimp file to use when creating smoothing images
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8036 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-24 15:17:49 +00:00
mwedel d718f88fd1 Ok - now try committing proper (binary) images.
MSW 2006-09-24



git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@4975 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-09-25 05:17:46 +00:00
mikeeusa 73cb0d3bfb Quicksilver sea
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4228 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-31 18:01:05 +00:00
mikeeusa 343024d9c8 CVS: Arch: added some new grounds
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3853 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-10 18:57:36 +00:00
mikeeusa e5383d6d41 CVS: arch: argh, made these before, forgot to up the oil sea smoothfiles
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3746 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-01 14:25:38 +00:00
temitchell 4e8f616936 - add smoothing for wasteland and blackrock ground arches
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2908 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-09-09 02:13:05 +00:00
temitchell 7b19652ff5 - smoothing touchups
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2860 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-07-11 00:12:52 +00:00
temitchell 6fa95e2f16 - add dark forest arch and smoothing
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2359 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-29 03:04:23 +00:00
temitchell 5cf7558a83 - fix this - had some ugly fringing
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2353 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-28 17:20:31 +00:00
temitchell 3dc994c7ee - much needed smoothing updates fix evergreen forest and make a more
slim grass border fot trees and woods


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2330 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-17 01:15:39 +00:00
temitchell 517e3f3a28 - make the shallow sea yet bluer. This is as blue as it gets folks.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2275 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-26 21:33:29 +00:00
temitchell b25833574f - make the water a little more blue since some people have
said it looks too much like ice.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2262 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-20 02:56:03 +00:00
temitchell ed1bf5d6a2 renumbered all the smoothing to make some room and fix some ugliness
this scheme goes along the lines of:

beach - 10
sea - 20
floors/roads - 30
grass - 40
hills - 60
mountains - 100
forests - 125
trees - 140


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2256 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-18 04:01:09 +00:00
temitchell 3bd5766f72 - new deep swamp images, smoothing - fixup grass (again) change desert
and beach images


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2253 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-17 00:05:19 +00:00
temitchell 0cb767a455 - missed converting this to 8bit
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2249 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 05:39:07 +00:00
temitchell 1c6fa4b8f7 - set up jungle smoohting added woods_2 smoothing
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2248 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 05:27:15 +00:00
temitchell 14095bf273 - fix lava, add jungle
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2247 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 05:22:46 +00:00
temitchell 50a4570315 - changes for smoothing - new water, swamp smoothing and some fixes for
some arch information


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2243 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 02:58:17 +00:00
temitchell ffdd871e8e - making waves
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2233 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-13 04:24:32 +00:00
temitchell 540c04b0e4 - smooth the seas - you can also use this to enhance animation :)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2231 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-13 00:21:49 +00:00
temitchell ea70fc1a0b -renamed smoothing sets as per mark's suggestion, added lava, dunes,
more hills


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2226 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-12 06:30:06 +00:00
temitchell a1a3124604 - oops - fix this before I get yelled at.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2218 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-09 01:51:03 +00:00
temitchell 44d7ea7a74 - replace this for current code compatibility(?)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2217 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-08 23:56:01 +00:00
temitchell 156bb518a2 - renamed the template (it's not set or sprite specific...)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2216 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-08 23:54:41 +00:00
temitchell 5956b984ba - removing these temoplates to remove this directory
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2215 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-08 23:51:50 +00:00
temitchell fe5338a033 - removing these
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2214 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-08 23:48:58 +00:00
temitchell f28ea739de - smoothing image sets.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2213 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-08 23:41:37 +00:00
tchize 35229ff5ca New pictures for new way of handling smoothing. The grass picture is
still my ugly one but will be replaced as fast as possible...
Drawers, it's up to you now (Crossfire needs YOU!)


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2212 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-08 12:58:47 +00:00
tchize e3f6a85084 set the smoothelevel to some archetype. Added the smooth pictures
associated.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2196 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-19 12:30:09 +00:00