Kevin Zheng
5a026ef6c7
Update fishing lists
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Split fish into freshwater, seawater, and deep-sea fish. Give them
different fishing levels and experience. Make most bodies of water
fishable.
Make fish roughly as hard to find as they are now, but increase nrof so
that multiple fish can be caught once a suitable fishing spot is found.
2021-07-15 14:52:17 -05:00
ryo_saeba
f7e010a91f
Remove obsolete field.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6550 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-06-13 18:41:05 +00:00
akirschbaum
dbf0a1efca
Replace "no_pass 1" with "move_block all".
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5939 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-05 21:00:42 +00:00
temitchell
50a4570315
- changes for smoothing - new water, swamp smoothing and some fixes for
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some arch information
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2243 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 02:58:17 +00:00
garbled
b43974cd6c
Add is_water to these
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1765 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-10-28 05:40:31 +00:00
uid200
eddc3c6a17
Initial revision
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2 282e977c-c81d-0410-88c4-b93c2d0d6712
1999-03-29 04:46:48 +00:00