Commit Graph

20 Commits (6c8ab1ef99cb54d7dbb550220cf4128fb86d4400)

Author SHA1 Message Date
temitchell 8ef45ee33b - missed this one - remove last chopped dread image
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2665 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-03-03 05:00:44 +00:00
temitchell 2f5b16b000 - merge dread images (part 2)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2663 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-03-03 04:57:07 +00:00
temitchell 064312c689 - merge dread images
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2662 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-03-03 04:53:59 +00:00
avogl 4b0c1274a2 Added blinding resistances to many monsters.
I have tried my best to distribute these blinding
resistances not at random, but in reasonable
and consistent ways:

Dragons and demons are now mostly immune to blinding.
IMO they have such omnipotent senses that merely
blinding their eyes doesn't help. Lesser forms of
these creatures don't have full immunity though.

The undead are well resistant to blinding as they
don't have biological eyes, which makes it harder to blind them.
Only few of them are totally immune however.

Angels are also well resistant to blinding. Being
minions of Valriel they have experience with blinding
"techniques" and thus know how to protect against it.

Also immune to blinding are creatures which just don't
have any eyes. E.g. giant worms, slimes and crawling chaos.

All humaniod monsters, including the orcish and trollish
races, remain without blinding resistance.
Most low-level monsters generally have either low or no
blinding resistance (as long as they have eyes).

Extremely vulnerable to blinding are one-eyed creatures:
Cyclopses, dreads and beholders.

[Sidenote: I have reduced cyclops experience from 400000
to 250000 which I think is still more than enough.]

--AndreasV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1702 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-09-07 13:36:49 +00:00
mwedel f7e11dc693 Remove all the old xpm and xbm files. Hopefully I got them all.
MSW 2002-02-25


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1543 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-02-26 07:18:12 +00:00
mwedel 3630a9d00d Rename of files to include base in name - for multiple image set support
in the server.  MSW 2001-12-30


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1487 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-31 07:02:41 +00:00
darth_bob 0221ad86c4 Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1482 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-28 05:46:28 +00:00
darth_bob e41e4d9a2b I am sure there is an easier way to do this =\
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1431 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-11-18 03:50:57 +00:00
darth_bob b3dba1796d beholder leader support, dnh
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1017 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-22 00:47:01 +00:00
mardahl 7b588b95ef Longer animation for dreads. Just copies of existing files here,
but a new animation in the alternate set.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@982 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-17 01:58:36 +00:00
mardahl b77ce04c02 Made "space" for more beholder animations from DB for the alternate
set.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@878 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-20 04:14:53 +00:00
avogl 32015b4c76 A bunch of new/improved art for the standard set.
Including an all-new electric dragon, improved dread,
giant and ogre.
--AV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@868 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-15 13:13:58 +00:00
mardahl e9396c53bb Revised DOWN the magic resistances for these creatures. --PeterM
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@830 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-01 06:59:30 +00:00
peterm 1296502b1a I reverted a lotof the objectionable "scaled" png set
to the xpm images centered but not scaled.

The results are not too bad.

PeterM


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@793 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-02-12 10:17:28 +00:00
peterm 77f54db4c7 Converted the old "armor" "protected" "vulnerable" and "immune" to
the partial-resistance equivalents.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@554 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-04 07:18:51 +00:00
cvs 27703acaa3 Assigned proper races to these archetypes. --PeterM
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@313 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-06-09 19:12:25 +00:00
cvs e0e44e0e91 Added race fields.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@295 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-06-04 23:25:42 +00:00
cvs 8d298b38a2 Addition of PNG images. MSW 5/30/2000
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@284 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-05-31 07:15:11 +00:00
jec e5c5662e3b See CHANGES file.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@214 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-04-17 14:37:09 +00:00
uid200 eddc3c6a17 Initial revision
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2 282e977c-c81d-0410-88c4-b93c2d0d6712
1999-03-29 04:46:48 +00:00