|  temitchell | ed1bf5d6a2 | renumbered all the smoothing to make some room and fix some ugliness this scheme goes along the lines of:
beach - 10
sea - 20
floors/roads - 30
grass - 40
hills - 60
mountains - 100
forests - 125
trees - 140
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2256 282e977c-c81d-0410-88c4-b93c2d0d6712 | 2003-07-18 04:01:09 +00:00 | 
				
					
						|  tchize | 6ad5275551 | updated .arc files so they now contain the smoothface informations. git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2240 282e977c-c81d-0410-88c4-b93c2d0d6712 | 2003-07-15 12:56:59 +00:00 | 
				
					
						|  temitchell | 931405ffae | - tweeking smoothing levels - it is beginning to look ok... git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2228 282e977c-c81d-0410-88c4-b93c2d0d6712 | 2003-07-12 08:41:28 +00:00 | 
				
					
						|  temitchell | 695484b282 | - add smoothlevels to these arches hopefully in line with expected values
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2222 282e977c-c81d-0410-88c4-b93c2d0d6712 | 2003-07-09 03:32:53 +00:00 | 
				
					
						|  uid200 | eddc3c6a17 | Initial revision git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2 282e977c-c81d-0410-88c4-b93c2d0d6712 | 1999-03-29 04:46:48 +00:00 |