Fixed a few files that resulted in png warnings during load.
MSW 2001-12-04
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1448 282e977c-c81d-0410-88c4-b93c2d0d6712
These are just the artifact monsters put into arcs (with a few small changes here and there). It is so map makers can place them directly into maps.
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kobolds, titan and medium demon.
--Andreas V.
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Now does still anyone think we should use the
skull from alternate set? =P
--Andreas V.
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Lot's of misc stuff. New dragonslayer, golems,
holy_orb etc...
--Andreas V.
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Especially noticeable is the new picture for
the chinese dragon. Due to the special "importance"
of this dragon I had set up a poll weither the
image is appreciate, which turned out 7:3 in favour.
Note that the old image continues to exist both
in the xpm and alternate png set.
--AndreasV
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skelly mages from killing themselves with their
own spells.
--AV
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Up the godpower resistance to 75.
Up the holyword resistance to 85. Previously 50 each.
--PeterM
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1163 282e977c-c81d-0410-88c4-b93c2d0d6712
Added a new medium demon from BehTong.
PeterM 5/23/2001
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Trying to clean up some of the remaining
scale-up images.
--AV
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1019 282e977c-c81d-0410-88c4-b93c2d0d6712
physical
attacktype for water_elemental to:
physical + cold
Also modified their resistances a bit.
I think it makes a lot more sense now.
--AV
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so create bomb doesn't do 'em so easily.
Also, up their exp value.
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Titans were overvalued. I figure they're 4x worse
than titans because of their strong resistances and
much more dangerous attacks: exp-->400000
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Gave the biguns some resistance to holyword, so
that they don't drop dead instantly. Also rose
their wc a bit, since their primary attack is melee.
--AV
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Corrected transparency and scaled up by a better
graphic program.
--AV
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@965 282e977c-c81d-0410-88c4-b93c2d0d6712
"GreatDemon.[a-g]11.*" and "GreatDemon.[A-G]11.*" is the same
in windows. So I replaced "GreatDemon.[a-g]11.*" with
"GreatDEmon2.[A-G]11".
Of course I updated the GreatDemon.arc file as well so
it works.
--AV
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