Split fish into freshwater, seawater, and deep-sea fish. Give them
different fishing levels and experience. Make most bodies of water
fishable.
Make fish roughly as hard to find as they are now, but increase nrof so
that multiple fish can be caught once a suitable fishing spot is found.
set is pretty messed up, but at least the primaries are ok now.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11748 282e977c-c81d-0410-88c4-b93c2d0d6712
drawn in the style of ../deep_sea.clc.*.png. Since the original style is
still in use by the classic face set, the old style graphics are recalled
from 8170 and re-instantiated as classic style graphics.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11694 282e977c-c81d-0410-88c4-b93c2d0d6712
somehow. The small lake in Scorn uses them, and pixel errors are obvious
along the top edge and in the middle of the water. 7, D, and E are fixed
by pixel edits. The damage to B, however, is very bad and will need to be
done starting over from an undamaged 1, 2, 8, or A graphic and repairs are
not included with this commit.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11693 282e977c-c81d-0410-88c4-b93c2d0d6712
the png-set. Correcting the worst flaws...
It�s looking better now but still needs lotsa work.
--AndreasV
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@508 282e977c-c81d-0410-88c4-b93c2d0d6712