Main changes for weapons is to add what skill they use.
MSW 2003-09-12
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2315 282e977c-c81d-0410-88c4-b93c2d0d6712
This is only for their appearance in the editor.
--AV
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with bodyparts for them. Also changes races for readable scroll
objects so that scrollcase objects can be used. Add ruined tower.
New images for some objects.
Commited by MSW 2002-08-20
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1681 282e977c-c81d-0410-88c4-b93c2d0d6712
Update armor to use gen_sp_armour instead of last_heal.
can_use_shield added to necessary arcs.
Add dev/scripts directory, which contains some handy scripts I wrote
for updating on the items.
Add item_power to the armours - needs to be done for rest of equippable
items.
MSW 2002-07-14
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Remove some duplicates, change poisonfood to use the same face as booze
so you can't tell simply by looking at it that it is bad food.
Change some of the names for the skill scrolls to put them more in line
with the skills they actually give you.
MSW 2002-05-30
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1604 282e977c-c81d-0410-88c4-b93c2d0d6712
Add merged images for some objects I used in testing - the archetypes
need to be modified to use these, but a new version of the clients needs
to get pushed out before that can happen. Committing them will save
someone the work of merging them later on.
MSW 2002-05-18
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1590 282e977c-c81d-0410-88c4-b93c2d0d6712
somehow. This is very unbalanced compared to other gods.
I set Gorokh to "hp-regen -1" again. This is only very little
compensation for flaming aura, vitriol and slaying angel.
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set and thus didn't dissapear when dropped.
I assume this wasn't intended and set it startequip 1 now.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1415 282e977c-c81d-0410-88c4-b93c2d0d6712
dnh 8/11/01
ps. I also turned down hp 1000 for a 1x1 is rather scary =)
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But devourers grant nightfall as divine spell,
which is of path light. Therefor, I set the
path light from denied to repelled, for devourers.
--AV
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impossible to get from gods:
The spell is called "retributive strike",
not "cause retributive strike".
--AV
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@971 282e977c-c81d-0410-88c4-b93c2d0d6712
lack of low/medium level spells for killing.
Added cold attack to the avatar.
--AV
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@873 282e977c-c81d-0410-88c4-b93c2d0d6712
avatar to 60%. According to feedback and testing,
it really was too low (30% before).
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It will add fire attack, to make the monk's
life easier.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@745 282e977c-c81d-0410-88c4-b93c2d0d6712
Set "resist_confusion 20" and blinding immu instead.
This has long been planned, now it is finally done.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@740 282e977c-c81d-0410-88c4-b93c2d0d6712
and set "resist_confusion -10" instead.
Vuln confusion might be slightle less "logical" for
Mostrai, but it is simply better for playability.
Confusion can be cured, and protections have more
effect than for paralyze. Vuln paralyze is just
plain deadly after say level 10.
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