rjtanner
f284f013b9
Touch up the windows on the l_shop1 graphic, make them more similar to the original version.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15060 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-10 01:03:32 +00:00
rjtanner
1c90ca556b
Pixel color clean up of rl house west graphic.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15046 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-05 08:46:43 +00:00
rjtanner
3fd715e0a2
Refactor and pixel color clean up of cathedral graphic.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15045 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-05 01:27:55 +00:00
rjtanner
25218521c6
Refactor and pixel color clean up of slum graphic.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15037 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-03 08:37:39 +00:00
rjtanner
4ebf06f75b
Small color touch up on some of the vines growing on the front of darkhold.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15028 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-02 07:06:22 +00:00
rjtanner
c5ccf54e6b
Refactor and pixel color clean up for darkhold graphic.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15027 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-02 06:58:43 +00:00
rjtanner
efde822722
Refactor and pixel color clean up for stronghold graphic.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15026 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-01 06:07:05 +00:00
rjtanner
8307e8de81
Touched up coloring for the front window on r_house2
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15024 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-30 06:08:33 +00:00
rjtanner
8099c40368
Refactor and pixel color clean up for r_house2 graphic.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15023 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-30 06:01:45 +00:00
rjtanner
62c206e7a3
Refactor and pixel color clean up for r_house1 graphic.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15022 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-30 04:44:57 +00:00
rjtanner
9e33f5f67d
Refactor and pixel color clean up for s_house1 graphic.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15021 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-30 04:06:29 +00:00
rjtanner
2b2a55f91b
Reworked the roof tiles for hovels2 graphic.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15020 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-29 05:55:23 +00:00
rjtanner
1d1aaffab3
Refactor and pixel color clean up for t_house1 graphic.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15019 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-29 02:52:43 +00:00
rjtanner
51543d770c
Refactor and pixel color clean up for l_shop1 graphic.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15017 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-28 02:55:28 +00:00
akirschbaum
b832206a90
Remove stray attributes "tall_height".
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14536 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-06-11 15:40:02 +00:00
rjtanner
1a696c6cee
Touch up of the front gate on the western castle graphics.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14444 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-02 05:33:15 +00:00
rjtanner
5e87c462b0
Pixel clean up and color correction around the windows and roofline for the Chess Club graphic. Removed the plant (green pixels) from the windows as well.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14443 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-01 17:41:24 +00:00
rjtanner
32c6a02349
Clean up extra blue pixels and straightened out border on far left wall, just outside the door on the small tavern graphic.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14442 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-01 04:38:40 +00:00
rjtanner
f7d6bb7940
House small border tweaks to make it similar to other small houses. Removed black pixels and replaced them with dark grey.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14441 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-01 04:29:56 +00:00
rjtanner
baccd92f03
Some pixel recoloring to make the windows more apparent Fort Sym graphic.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14440 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-01 04:21:12 +00:00
rjtanner
743d04f1e4
Refactor and pixel color clean up for hovels2.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14439 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-01 04:11:22 +00:00
rjtanner
27299ee39f
Redesign the door for the hovel graphic.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14436 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-28 05:47:58 +00:00
rjtanner
32d96d1bb4
Refactor and pixel color clean up for the rl house1 graphic
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14435 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-27 03:42:23 +00:00
rjtanner
31e508fe7f
Refactor and pixel color clean up for the house large graphic.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14433 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-25 04:04:05 +00:00
rjtanner
c2eff915a0
Refactor and pixel color clean up for the farmhouse graphic.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14432 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-25 01:50:46 +00:00
rjtanner
55404269a8
Based on feedback - cosmetic changes to the flag on the roof, and some additional pixel touch ups on the 64x64 fort graphic.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14426 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-23 18:52:06 +00:00
rjtanner
16474cc1f1
Refactor and pixel color cleanup of the 64x64 fort graphic.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14425 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-23 18:29:27 +00:00
rjtanner
24776f55f7
Removed a pixel in the letter R on the building signs. Now it is more recognizable.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14399 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-12 03:36:57 +00:00
rjtanner
2823eb9779
Refactor and pixel color cleanup of the prison building graphic.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14398 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-10 21:01:45 +00:00
rjtanner
900919a1b4
Modifed building signs to make them easier to read in the game.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14397 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-10 18:32:01 +00:00
anmaster
8aa0df8d58
Fix incorrect svn properties, for example .png should not have svn:keywords set, that could in worst case result in corruption. While we are updating properties anyway, clean up incorrect (but mostly harmless) svn:mime-type, svn:executable and so on.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13991 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-10-11 18:15:00 +00:00
kbulgrien
f3471caafe
- Move various road/path/bridge arches from the wall and construct folders
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into a new road folder to make them easier to locate by folder name when
working in gridarta. Road items in the river and planes foldersare unmoved
as they are stylistically tied very hard to the arches in those locations.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13402 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-15 07:57:42 +00:00
akirschbaum
bae1031074
Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11294 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-01-31 21:30:50 +00:00
anmaster
dcf907ee50
Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11266 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-01-25 08:53:48 +00:00
akirschbaum
7eabf14c10
Remove redundant fields.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10937 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-12 18:39:33 +00:00
gros
9a5be5ad32
2.0 Elements: Windows.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10865 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-07 08:57:32 +00:00
gros
49ef97e8fa
2.0 Elements: Roof and chemney pieces.
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Yann Chachkoff 2008-12-07
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10864 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-07 08:50:23 +00:00
ryo_saeba
6960554a88
Extract animation and face information.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10367 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-10 10:44:18 +00:00
ryo_saeba
73192bbae5
Merge.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@9679 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-24 21:00:44 +00:00
ryo_saeba
65b6b025c3
Merge pics.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8454 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-02-16 19:23:23 +00:00
ryo_saeba
066f9fd8e9
Merge pics.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8453 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-02-16 19:22:19 +00:00
ryo_saeba
3515ff47de
Merge pics.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8452 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-02-16 19:16:30 +00:00
ryo_saeba
ec500d83cf
Remove unused pics.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8451 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-02-16 19:13:07 +00:00
ryo_saeba
af97b72e4a
Merge pics.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8450 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-02-16 19:11:50 +00:00
ryo_saeba
a1660f37c5
Merge pics.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8449 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-02-16 18:08:46 +00:00
akirschbaum
adb9522ce2
Use better compression to reduce image sizes.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8170 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-12 02:22:57 +00:00
kbulgrien
fa5f9d2bd6
- Add a "northwest" colorization of the lighthouse - reddish walls, green roof.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8002 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-22 08:35:59 +00:00
kbulgrien
121a921a02
- Add a "west" colorization of the new lighthouse... yellowed walls, aqua roof.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8000 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-22 08:00:12 +00:00
kbulgrien
cd97d465b1
- Add a snowy lighthouse arch for the construct/Snow set.
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- Capitalize name of Lighthouse per most common usage in maps.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@7996 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-22 06:31:56 +00:00
kbulgrien
b8f84e0b7a
- Base looks better as a darker color. Make the image file even smaller by
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re-optimizing the palette and by removing additional stored information.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@7993 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-22 04:28:20 +00:00