ryo_saeba
8c3fbf0587
Faces for manabolt, from the lightning one.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15842 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-20 15:10:16 +00:00
alestan
3e5cef2687
added weight to several spells so they will throw stuff on the floor.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13656 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-08-19 22:26:36 +00:00
akirschbaum
99047a4717
Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11312 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-02-01 19:23:55 +00:00
ryo_saeba
a05f7f2e14
Remove obsolete field.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6567 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-06-13 19:54:36 +00:00
akirschbaum
b80cc712c5
Convert obsolete 'flying' attribute to 'move_type' attributes.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5874 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-25 10:51:48 +00:00
mwedel
6b17596190
Update visibility info for many archetypes. Split out destruction
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vs manabolt images, as visibility is face attribute and not object.
Likewise, split out cause vs heal faces.
MSW 2006-05-29
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4606 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-05-30 06:58:38 +00:00
mwedel
961cc4ce47
Updated for new spell + skill code. Many files moved about.
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Main changes for weapons is to add what skill they use.
MSW 2003-09-12
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2315 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-13 04:38:16 +00:00