Commit Graph

11 Commits (a2e1728f20d8b1cfc81ff9a54a28adaaef18039c)

Author SHA1 Message Date
ryo_saeba 24b32648a0 Merge lines.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13587 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-08-14 07:13:08 +00:00
akirschbaum 54d7e5a746 Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11307 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-02-01 15:23:29 +00:00
bbotbuilder 865352e0d0 system/, talisman/, traps/, transport/:
* change a bunch of 'color_fg' keys to 'magicmap'


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@9748 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-17 01:36:29 +00:00
ryo_saeba 76d5767501 Remove obsolete field.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6569 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-06-13 19:57:33 +00:00
ryo_saeba 1b36e0ded6 Remove obsolete 'need_an' field.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5925 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-03 22:26:21 +00:00
mwedel df32cbb994 Apply patch 1321682 - fix typos of many arches, as well as making
the formatting of the msg/endmsg to be consistent.  This is all
cosmetic changes, no actual change of objects other than msg/endmsg
or other typos.
MSW 2006-01-02


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4255 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-01-02 06:11:00 +00:00
mwedel 961cc4ce47 Updated for new spell + skill code. Many files moved about.
Main changes for weapons is to add what skill they use.
MSW 2003-09-12


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2315 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-13 04:38:16 +00:00
mwedel 87bd1d1a04 Update arcs to use body_info for equipping items.
Update armor to use gen_sp_armour instead of last_heal.
can_use_shield added to necessary arcs.
Add dev/scripts directory, which contains some handy scripts I wrote
for updating on the items.
Add item_power to the armours - needs to be done for rest of equippable
items.
MSW 2002-07-14


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1657 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-07-15 04:38:58 +00:00
mwedel 1b4601c792 add name_pl, client_type information to objects that can get picked up.
Remove some duplicates, change poisonfood to use the same face as booze
so you can't tell simply by looking at it that it is bad food.
Change some of the names for the skill scrolls to put them more in line
with the skills they actually give you.
MSW 2002-05-30


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1604 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-05-31 03:53:02 +00:00
darth_bob 9c3075b4ea Fixed a silly mistake
dnh 9/11/01


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1403 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-11-09 06:39:23 +00:00
darth_bob f9f62ca588 New charm, a very watered down amulet of freeaction
can be bought at gem shop in exchange for a skull tooth.
dnh 7/11/01


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1394 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-11-06 16:45:15 +00:00