Commit Graph

100 Commits (a4e716e1f7cb285ba31fd8927dfb7a61b711fdad)

Author SHA1 Message Date
mikeeusa e5383d6d41 CVS: arch: argh, made these before, forgot to up the oil sea smoothfiles
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3746 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-01 14:25:38 +00:00
mikeeusa 56f3752c3c CVS arch: added oil_sea
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3694 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-23 23:01:27 +00:00
mikeeusa ec577e24a0 CVS arch: added oil_sea
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3693 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-23 22:57:03 +00:00
mwedel 1a3917c97d Patch 1212496 by Kevin Rudat to add client_types to objects that can
be applied.
MSW 2005-08-16


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3552 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-08-17 06:37:14 +00:00
tchize 7e4bf0d4d7 fixed bug [ 1096845 ] Duplicated archtypes
falls are no more a multipart item and crystalball duplicate corrected.
Also fixed type in falls_4 (was falls_3)


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3044 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-01-15 15:48:47 +00:00
tchize ac7dd88ce9 Fixed some smooth levels
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2927 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-09-25 14:18:46 +00:00
temitchell 4e8f616936 - add smoothing for wasteland and blackrock ground arches
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2908 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-09-09 02:13:05 +00:00
temitchell 7b19652ff5 - smoothing touchups
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2860 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-07-11 00:12:52 +00:00
temitchell b050e9f586 - make caves more visible in classic set
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2856 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-07-10 00:36:13 +00:00
temitchell 23968a5d97 - darkforest arch should block view
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2794 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-05-24 19:54:18 +00:00
temitchell 5000ba4097 - replace this face for compatibility with old map set
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2360 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-29 03:42:14 +00:00
temitchell 6fa95e2f16 - add dark forest arch and smoothing
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2359 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-29 03:04:23 +00:00
temitchell 5cf7558a83 - fix this - had some ugly fringing
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2353 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-28 17:20:31 +00:00
temitchell 3dc994c7ee - much needed smoothing updates fix evergreen forest and make a more
slim grass border fot trees and woods


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2330 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-17 01:15:39 +00:00
mwedel 961cc4ce47 Updated for new spell + skill code. Many files moved about.
Main changes for weapons is to add what skill they use.
MSW 2003-09-12


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2315 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-13 04:38:16 +00:00
temitchell ca9b6899ee - to replace the classic image to match the others
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2281 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-08-02 22:05:05 +00:00
temitchell 9b517ff17c - much needed tiling fixes to these.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2280 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-08-02 20:44:54 +00:00
temitchell 517e3f3a28 - make the shallow sea yet bluer. This is as blue as it gets folks.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2275 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-26 21:33:29 +00:00
temitchell b25833574f - make the water a little more blue since some people have
said it looks too much like ice.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2262 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-20 02:56:03 +00:00
avogl 642a1b4b1d Just removed the unneccessary "type 0".
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2258 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-18 16:37:52 +00:00
temitchell ed1bf5d6a2 renumbered all the smoothing to make some room and fix some ugliness
this scheme goes along the lines of:

beach - 10
sea - 20
floors/roads - 30
grass - 40
hills - 60
mountains - 100
forests - 125
trees - 140


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2256 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-18 04:01:09 +00:00
temitchell 3bd5766f72 - new deep swamp images, smoothing - fixup grass (again) change desert
and beach images


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2253 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-17 00:05:19 +00:00
temitchell 0cb767a455 - missed converting this to 8bit
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2249 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 05:39:07 +00:00
temitchell 1c6fa4b8f7 - set up jungle smoohting added woods_2 smoothing
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2248 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 05:27:15 +00:00
temitchell 14095bf273 - fix lava, add jungle
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2247 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 05:22:46 +00:00
temitchell 8f4fa9b879 - beach is lower than water - surf's up
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2245 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 03:46:30 +00:00
temitchell 50a4570315 - changes for smoothing - new water, swamp smoothing and some fixes for
some arch information


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2243 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 02:58:17 +00:00
tchize 6ad5275551 updated .arc files so they now contain the smoothface informations.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2240 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-15 12:56:59 +00:00
temitchell ffdd871e8e - making waves
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2233 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-13 04:24:32 +00:00
temitchell 540c04b0e4 - smooth the seas - you can also use this to enhance animation :)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2231 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-13 00:21:49 +00:00
avogl b9bd42b476 Blackrock had battleground type set which is definitly
wrong. I've set it to type 0 for a normal floor.
--AV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2230 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-12 14:29:43 +00:00
temitchell 931405ffae - tweeking smoothing levels - it is beginning to look ok...
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2228 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-12 08:41:28 +00:00
temitchell 38c7df2248 - smoothlevels for forests raised to 75, some others set with possible
values.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2227 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-12 07:01:53 +00:00
temitchell ea70fc1a0b -renamed smoothing sets as per mark's suggestion, added lava, dunes,
more hills


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2226 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-12 06:30:06 +00:00
temitchell 6bfa7cc7c3 - peg mountains at smoothlevel 50? Anyway they already mesh well so set
them all at the same level.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2223 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-09 03:34:06 +00:00
temitchell 695484b282 - add smoothlevels to these arches hopefully in line with expected
values


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2222 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-09 03:32:53 +00:00
temitchell a1a3124604 - oops - fix this before I get yelled at.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2218 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-09 01:51:03 +00:00
temitchell 44d7ea7a74 - replace this for current code compatibility(?)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2217 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-08 23:56:01 +00:00
temitchell 156bb518a2 - renamed the template (it's not set or sprite specific...)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2216 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-08 23:54:41 +00:00
temitchell 5956b984ba - removing these temoplates to remove this directory
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2215 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-08 23:51:50 +00:00
temitchell fe5338a033 - removing these
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2214 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-08 23:48:58 +00:00
temitchell f28ea739de - smoothing image sets.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2213 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-08 23:41:37 +00:00
tchize 35229ff5ca New pictures for new way of handling smoothing. The grass picture is
still my ugly one but will be replaced as fast as possible...
Drawers, it's up to you now (Crossfire needs YOU!)


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2212 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-08 12:58:47 +00:00
tchize e3f6a85084 set the smoothelevel to some archetype. Added the smooth pictures
associated.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2196 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-19 12:30:09 +00:00
temitchell 935b99df97 - touch up mountain4 to make it more distinguishable from mountain2
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2191 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-18 04:01:55 +00:00
temitchell f78cff53a8 -building an even closer working relationship between rivers and falls.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2120 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-08 01:06:36 +00:00
temitchell 9c6bcc3b69 - added a bit of spray, now there's some falls...
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2119 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-08 00:28:31 +00:00
temitchell a1ea946ec6 - make falls fit to rivers heading southish
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2118 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-07 22:19:29 +00:00
temitchell 10ea4fbe1d -cosmetic addition, but not that I think of it, both falls will be
further changed to fit to river...


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2117 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-07 21:53:32 +00:00
temitchell eabbb4deff - adds cold marsh, marsh and wooded hills - new pic for desert, old pic
now clsc image

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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2021 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-02-15 20:59:19 +00:00