Commit Graph

5 Commits (a765f5bb8a5d80faae02448d412a003e3ed85bcf)

Author SHA1 Message Date
mwedel a765f5bb8a Add client_anim_... support for all objects that support it, remove
their speed attributes if the only reason they had speed set was for
animation.
MSW 2007-07-09



git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6768 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-07-10 07:39:53 +00:00
ryo_saeba c2f1480567 Remove obsolete field.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6556 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-06-13 18:49:39 +00:00
temitchell dfb1dd085f changed the material type from wood(?) to iron on these
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1856 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-30 16:36:03 +00:00
temitchell 251c4c8df6 - a forge animation, some desks and dressers, a workbench pic
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1848 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-29 04:28:55 +00:00
garbled 787f55ec5e prototypes for the forge and workbench items (for new alchemy). To do these
I simply reused the fireplace and table_4 graphics.  It would be really nice
if someone would do real graphics for a forge and bowyer's workbench.

A room hanging off the armory and bowyer shop like the one in the alchemy
shop would be nice too.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1803 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-11 08:53:58 +00:00