Commit Graph

5 Commits (a8f7424bbcc00f8f85cd5f43472dafddb5f79ee2)

Author SHA1 Message Date
qal21 343118da0e Add anim_suffix spellcasting to all spells.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@7583 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-29 08:51:29 +00:00
akirschbaum 40805be837 Fix spelling errors.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6231 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-10 20:26:17 +00:00
mwedel df32cbb994 Apply patch 1321682 - fix typos of many arches, as well as making
the formatting of the msg/endmsg to be consistent.  This is all
cosmetic changes, no actual change of objects other than msg/endmsg
or other typos.
MSW 2006-01-02


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4255 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-01-02 06:11:00 +00:00
mwedel 3cbf8d880e Clean up the casting time on a bunch of archetypes - the value wasn't
all that consistent.  Also, start on the 'in game' documentation of
spells.
MSW 2004-02-16


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2620 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-02-17 00:04:37 +00:00
temitchell 333237185d - add negative energy spells for shadow creatures Nega(tive energy)bolt
and Nega(tive energy)ball.
- This is a better way to do spells -thanks Mark.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2505 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-01-01 17:24:40 +00:00