Commit Graph

13 Commits (ae7633edbdaa3aca53e4dad60fc7364ece7f8224)

Author SHA1 Message Date
Kevin Zheng 719ae83abf Adjust jewelry value based on nugget ratio 2021-08-07 10:12:57 -07:00
akirschbaum 8f69c707bd Make sure all .arc files end with exactly one NL character.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@20504 282e977c-c81d-0410-88c4-b93c2d0d6712
2017-08-25 06:56:34 +00:00
ryo_saeba a3b73fc288 Give an animation to amulet, so they'll have a random face like rings.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14854 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-07-14 15:14:51 +00:00
akirschbaum 54d7e5a746 Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11307 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-02-01 15:23:29 +00:00
bbotbuilder 865352e0d0 system/, talisman/, traps/, transport/:
* change a bunch of 'color_fg' keys to 'magicmap'


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@9748 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-17 01:36:29 +00:00
ryo_saeba 76d5767501 Remove obsolete field.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6569 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-06-13 19:57:33 +00:00
ryo_saeba 6b4b782cfa Name is useful, else weird things.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6441 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-06-09 10:40:53 +00:00
ryo_saeba b4d7f4a071 Remove materialname.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6439 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-06-09 10:26:45 +00:00
ryo_saeba 1b36e0ded6 Remove obsolete 'need_an' field.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5925 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-03 22:26:21 +00:00
mikeeusa 76fc386e23 Arch: adding plat and silver amulets (in addition to the current gold one)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4120 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-10 20:16:42 +00:00
mwedel 87bd1d1a04 Update arcs to use body_info for equipping items.
Update armor to use gen_sp_armour instead of last_heal.
can_use_shield added to necessary arcs.
Add dev/scripts directory, which contains some handy scripts I wrote
for updating on the items.
Add item_power to the armours - needs to be done for rest of equippable
items.
MSW 2002-07-14


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1657 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-07-15 04:38:58 +00:00
mwedel 1b4601c792 add name_pl, client_type information to objects that can get picked up.
Remove some duplicates, change poisonfood to use the same face as booze
so you can't tell simply by looking at it that it is bad food.
Change some of the names for the skill scrolls to put them more in line
with the skills they actually give you.
MSW 2002-05-30


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1604 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-05-31 03:53:02 +00:00
uid200 eddc3c6a17 Initial revision
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2 282e977c-c81d-0410-88c4-b93c2d0d6712
1999-03-29 04:46:48 +00:00