with bodyparts for them. Also changes races for readable scroll
objects so that scrollcase objects can be used. Add ruined tower.
New images for some objects.
Commited by MSW 2002-08-20
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1681 282e977c-c81d-0410-88c4-b93c2d0d6712
Fix update_monster script that generated the errors in the first place.
Add body information to the player/old/*.arc for very old player files.
Move crown from misc directory to armour/helmet, add appropriate body_info.
Add needed body info for elven boots.
MSW 2002-07-15
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1659 282e977c-c81d-0410-88c4-b93c2d0d6712
Update armor to use gen_sp_armour instead of last_heal.
can_use_shield added to necessary arcs.
Add dev/scripts directory, which contains some handy scripts I wrote
for updating on the items.
Add item_power to the armours - needs to be done for rest of equippable
items.
MSW 2002-07-14
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1657 282e977c-c81d-0410-88c4-b93c2d0d6712
Added new archetypes & god changes for new god code. Changes by Jan E.,
checked in my MSW.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@638 282e977c-c81d-0410-88c4-b93c2d0d6712
Commit for PR code. General changes was to clean up archetypes that
were immune/protected/vulnerable to the same attacktype (ie, protected &
immune). Disease code changed to use last_grace instead of armour for
contagious values. Gods still need to be fixed up.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@552 282e977c-c81d-0410-88c4-b93c2d0d6712
so it will animate (animation already in place, just was not being
used.)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@525 282e977c-c81d-0410-88c4-b93c2d0d6712
ground/Lake/blake_*.png: Remove transperancies from these images so they
display properly. MSW 9/20/2000
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@381 282e977c-c81d-0410-88c4-b93c2d0d6712
misc/Container/cauldron.arc, misc/Container/chest_2.arc,
misc/Container/depositbox.arc, misc/Container/key_ring.arc,
misc/Container/mailbox.arc, misc/Container/pouch.arc,
misc/Container/r_sack.arc misc/Container/sack.arc: Remove the 'a' from the
objects name. The client adds it anyways, so you see 'a a bag' for example,
but also when using the commands like 'drop that match on an item name, having
to match against the 'a ' is a bit non intuitive. MSW 6/27/2000
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@357 282e977c-c81d-0410-88c4-b93c2d0d6712
archetypes are spellcasters and therefore need a level.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@266 282e977c-c81d-0410-88c4-b93c2d0d6712
Name of the skill is 'skill_set_trap', not 'skill_set_traps'.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@259 282e977c-c81d-0410-88c4-b93c2d0d6712